Difference between revisions of "Photo checklist"
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{{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings, so go to '''Advanced''' menu > '''Debug Settings''' to enter them. | {{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings which presume you have advanced Second Life experience, so go to '''Advanced''' menu > '''Debug Settings''' to enter them. | ||
== Rendering quality == | == Rendering quality == | ||
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# Click '''Advanced''' button to expose finer controls. | # Click '''Advanced''' button to expose finer controls. | ||
# Depending on the scene, you may want to increase '''Draw distance''' to <code>512</code>. This is really useful for shooting epic city/landscapes. | # Depending on the scene, you may want to increase '''Draw distance''' to <code>512</code>. This is really useful for shooting epic city/landscapes. | ||
# Uncheck '''Avatar impostors''' | # Uncheck '''Avatar impostors'''. This slows performance but makes distant avatars render more accurately. | ||
# Click '''Hardware''' button. | # Click '''Hardware''' button. | ||
# In HARDWARE SETTINGS window, make sure '''Anisotropic Filtering''' (textures viewed diagonally, especially at distances, appear sharper) is checked. | # In HARDWARE SETTINGS window, make sure '''Anisotropic Filtering''' (textures viewed diagonally, especially at distances, appear sharper) is checked. | ||
Also: | |||
* Debug setting: '''WLSkyDetail''' = <code>256</code> | * Debug setting: '''WLSkyDetail''' = <code>256</code> | ||
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Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap '''Ctrl-0''' a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter. | Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap '''Ctrl-0''' a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter. | ||
All of these are conveniently found in Exodus Viewer's '''World''' menu > '''Visual Settings''', under the '''CAMERA''' tab. | |||
* '''CameraDoFResScale''' (Blur Quality) = <code>0.2</code> | * '''CameraDoFResScale''' (Blur Quality) = <code>0.2</code> | ||
** Lowered from the default of <code>0.7</code> so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens. | ** Lowered from the default of <code>0.7</code> so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens. | ||
* '''CameraFNumber''' (F-Number) = <code>2</code> | * '''CameraFNumber''' (F-Number) = <code>2</code> | ||
** Adjust per scene: lower it to something like <code>0. | ** Adjust per scene: lower it to something like <code>0.05</code> if zoomed out and shooting tilt-shift-style cities | ||
* '''CameraFieldOfView''' (Field of View) = <code>2.5</code> | * '''CameraFieldOfView''' (Field of View) = <code>2.5</code> | ||
* '''CameraFocalLength''' (Focal Length) = <code>250</code> | * '''CameraFocalLength''' (Focal Length) = <code>250</code> | ||
* '''CameraMaxCoF''' (Circle of Confusion) = <code>20</code> | * '''CameraMaxCoF''' (Circle of Confusion) = <code>20</code> | ||
== HDR (color grading) == | |||
== HDR ( | |||
Available in [http://exodusviewer.com Exodus Viewer]: | Available in [http://exodusviewer.com Exodus Viewer]: | ||
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* '''Tone Mapping''' | * '''Tone Mapping''' | ||
** '''Tone Mapping Technique''' = <code>Advanced Filmic</code> | ** '''Tone Mapping Technique''' = <code>Advanced Filmic</code> | ||
*** Make sure | *** Make sure you've selected ''Advanced'' so that the below sliders are shown: | ||
** '''Exposure''' = <code> | ** '''Exposure''' = <code>1.5</code> (bright day) to <code>8</code>-ish (dark night) | ||
*** Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from '''Exposure''' = <code>4</code> or even <code>8</code>. Very scene-specific, since setting it too high may wash out daylight store signs. | *** Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from '''Exposure''' = <code>4</code> or even <code>8</code>. Very scene-specific, since setting it too high (past <code>2</code> or so) may wash out daylight store signs. | ||
** '''Shoulder Strength''' = <code>0.25</code> | ** '''Shoulder Strength''' = <code>0.25</code> | ||
** '''Linear Strength''' = <code>0.1</code> | ** '''Linear Strength''' = <code>0.1</code> | ||
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After setting all of the above, click the '''+''' button to save this as a new preset. Name it as Torley has, or choose another name that works for you. | After setting all of the above, click the '''+''' button to save this as a new preset. Name it as Torley has, or choose another name that works for you. | ||
== Useful references == | == Useful references == |
Revision as of 08:45, 20 August 2012
Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings which presume you have advanced Second Life experience, so go to Advanced menu > Debug Settings to enter them.
Rendering quality
- Select Me menu > Preferences.
- In the PREFERENCES window, click the Graphics tab.
- Click Ultra on the presets slider to set most options to an exceeding-high level of quality.
- Click Advanced button to expose finer controls.
- Depending on the scene, you may want to increase Draw distance to
512
. This is really useful for shooting epic city/landscapes. - Uncheck Avatar impostors. This slows performance but makes distant avatars render more accurately.
- Click Hardware button.
- In HARDWARE SETTINGS window, make sure Anisotropic Filtering (textures viewed diagonally, especially at distances, appear sharper) is checked.
Also:
- Debug setting: WLSkyDetail =
256
- This actually exceeds the PREFERENCES' max. slider value of
128
. Don't set it much higher than this though, as it becomes crashy.
- This actually exceeds the PREFERENCES' max. slider value of
- Debug setting: RenderVolumeLODFactor =
8
- Smooths out jaggies on spheres and other curvy objects.
Depth of field
Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
All of these are conveniently found in Exodus Viewer's World menu > Visual Settings, under the CAMERA tab.
- CameraDoFResScale (Blur Quality) =
0.2
- Lowered from the default of
0.7
so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
- Lowered from the default of
- CameraFNumber (F-Number) =
2
- Adjust per scene: lower it to something like
0.05
if zoomed out and shooting tilt-shift-style cities
- Adjust per scene: lower it to something like
- CameraFieldOfView (Field of View) =
2.5
- CameraFocalLength (Focal Length) =
250
- CameraMaxCoF (Circle of Confusion) =
20
HDR (color grading)
Available in Exodus Viewer:
- Select World menu > Visual Settings
- Click the HDR tab.
- Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.
The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.
- Gamma
- Red =
0.8
- Green =
1
- Blue =
1.2
- Red =
- Exposure
- Red/Green/Blue =
0
- Red/Green/Blue =
- Offset
- Red/Green/Blue =
0
- Red/Green/Blue =
- Vignette
- Amount =
0
- Power =
1
- Multiplier =
1
- Amount =
- Tone Mapping
- Tone Mapping Technique =
Advanced Filmic
- Make sure you've selected Advanced so that the below sliders are shown:
- Exposure =
1.5
(bright day) to8
-ish (dark night)- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
4
or even8
. Very scene-specific, since setting it too high (past2
or so) may wash out daylight store signs.
- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
- Shoulder Strength =
0.25
- Linear Strength =
0.1
- Linear Angle =
0.15
- Toe Strength =
0.15
- Toe Numerator =
0
- Toe Denominator =
0.3
- Linear White Point =
11.2
- Exposure Bias =
1
- Tone Mapping Technique =
After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.
Useful references
![]() |
Tip: Add yours here! |