Difference between revisions of "Drink script"

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m (improved readability)
m (<lsl> tag to <source>)
 
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=== Okay, okay, let's get this script, then ===
=== Okay, okay, let's get this script, then ===
<lsl>
<source lang="lsl2">
//Emmas Seetan
//Emmas Seetan


Line 68: Line 68:
     }
     }
}
}
</lsl>
</source>

Latest revision as of 19:06, 24 January 2015

A what?

A drink script, used in many parts of Second Life. Whether it's for food or drink, or roleplay potions and what-not, a drink script is always included. If it's not, it's rubbish.

Okay, okay, let's get this script, then

//Emmas Seetan

string animationToBePlayed = "drinking animation";
integer flag;

default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }

    attach(key id)
    {
    //  when being detached
        if(id == NULL_KEY)
        {
            integer currentPerms = llGetPermissions();

            if (currentPerms & PERMISSION_TRIGGER_ANIMATION)
                llStopAnimation(animationToBePlayed);
        }
    }

    changed(integer change)
    {
        if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
        {
        //  stop animation for old owner
            integer currentPerms = llGetPermissions();

            if (currentPerms & PERMISSION_TRIGGER_ANIMATION)
                llStopAnimation(animationToBePlayed);

        //  reset script to get new owner
            llResetScript();
        }
    }

    state_entry()
    {
        key owner = llGetOwner();
        llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
    }

    run_time_permissions(integer perm)
    {
        if(perm & PERMISSION_TRIGGER_ANIMATION)
        {
            llStartAnimation(animationToBePlayed);

            llSetTimerEvent(15.0);
        }
    }

    timer()
    {
        if(flag & 1)
            llStartAnimation(animationToBePlayed);

        flag = (flag + 1) % 4;
    }
}