Difference between revisions of "Aim Detection"

From Second Life Wiki
Jump to navigation Jump to search
(needed to change 'while (++i < n);' to 'while (++i < num_detected)')
m (<lsl> tag to <source>)
 
Line 1: Line 1:
This script detects who's aiming at you.
This script detects who's aiming at you.


<lsl>
<source lang="lsl2">
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//Cleaned up a bit by another resident.
//Cleaned up a bit by another resident.
Line 40: Line 40:
     }
     }
}
}
</lsl>
</source>

Latest revision as of 18:17, 24 January 2015

This script detects who's aiming at you.

//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//Cleaned up a bit by another resident.
//Cleaned up some more by another resident.

default
{
    state_entry()
    {
        // black and transparent floattext
        llSetText("", ZERO_VECTOR, (float)FALSE);

        llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
    }

    sensor(integer num_detected)
    {
        list output;

        integer i;
        do
        {
            key agentKey = llDetectedKey(i);
            string agentName = llDetectedName(i);
            vector agentPosition = llDetectedPos(i);
            rotation agentRotation = llDetectedRot(i);
            vector ownPosition = llGetPos();

            if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
            {
                if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
                    output += [agentName];
            }
        }
        while (++i < num_detected);

        llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
    }
}