Difference between revisions of "Template:LSL Constants Sensor"
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{{#if:{{{no_wrapper|}}}||{{{!}} }} | {{#if:{{{no_wrapper|}}}||{{{!}} }} | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} | {{!}} <div style="display:inline-block;"> | ||
{{{!}} {{Prettytable|style=margin-bottom:0;{{{tstyle|}}}}} | {{{!}} {{Prettytable|style=margin-bottom:0;{{{tstyle|}}}}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
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{{!}} Objects that has any script, which is doing anything in simulator just now. | {{!}} Objects that has any script, which is doing anything in simulator just now. | ||
{{!}}} | {{!}}} | ||
</div><div style="display:inline-block;"> | |||
{{{!}} {{Prettytable}} | {{{!}} {{Prettytable}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
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{{!}} 12 ({{#var:PASSIVE}}|{{#var:SCRIPTED}}) | {{!}} 12 ({{#var:PASSIVE}}|{{#var:SCRIPTED}}) | ||
{{!}} 4 ({{#var:PASSIVE}}) | {{!}} 4 ({{#var:PASSIVE}}) | ||
{{!}}} | {{!}}}</div> | ||
{{#if:{{{no_wrapper|}}}||{{!}}} }}{{#if: | {{#if:{{{no_wrapper|}}}||{{!}}} }}{{#if: | ||
Revision as of 20:09, 22 April 2013
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Using llDetectedType in collision event:
<lsl> integer type;
default {
state_entry() { llVolumeDetect(TRUE); } collision_start(integer detected) { type = llDetectedType(0); if (type == AGENT_BY_LEGACY_NAME)// = 1 { llSay(0, "This is impossible. Since there is no avatar who doesn't require the physical calculation."); } else if (type == ACTIVE)// = 2 { llSay(0, "I have been struck by a physical object not containing any script."); } else if (type == PASSIVE)// = 4 { llSay(0, "This is impossible. Non-physical objects cannot trigger this event."); } else if (type == SCRIPTED)// = 8 { llSay(0, "This is impossible. Since there is no object which isn't physical nor non-physical."); } else if (type == (AGENT_BY_LEGACY_NAME