Difference between revisions of "Simulator User Group"
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|location= '''Denby/225/25/25''' | |location= '''Denby/225/25/25''' | ||
|agenda= LL developer news then open discussion. | |agenda= LL developer news then open discussion. | ||
* Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). [[User:ANSI Soderstrom|ANSI Soderstrom]] | |||
== News == | == News == |
Revision as of 06:33, 2 July 2013
The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.
Schedule
- Tuesdays 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33,
Meetings are at Denby/225/25/25
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is: LL developer news then open discussion.
- Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). ANSI Soderstrom
News
Team
Archive
No archive specified.
2013.06 June
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2013.05 May
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