Difference between revisions of "Simulator User Group"

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* Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim (and keep it there) for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). [[User:ANSI Soderstrom|ANSI Soderstrom]]
* Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim (and keep it there) for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). [[User:ANSI Soderstrom|ANSI Soderstrom]]
* BUG ? : KennyLex Luckless want to explian why the new LandImpactCalculationSystem is NOT correct but buggy at Torus's [[User:ANSI Soderstrom|ANSI Soderstrom]]
* BUG ? : KennyLex Luckless want to explian why the new LandImpactCalculationSystem is NOT correct but buggy at Torus's [[User:ANSI Soderstrom|ANSI Soderstrom]]
* Any chance that LL will consider implementing master accounts (SVC-6212), perhaps enhanced with connection to OpenID and other identity providers? Also, what's the status of the exploit described in VWR-13228? [[User:Mona Eberhardt|Mona Eberhardt]]


== News ==
== News ==

Revision as of 10:58, 9 July 2013

The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.

Schedule

Meetings are at Denby/225/25/25

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is: LL developer news then open discussion.

  • Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim (and keep it there) for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). ANSI Soderstrom
  • BUG ? : KennyLex Luckless want to explian why the new LandImpactCalculationSystem is NOT correct but buggy at Torus's ANSI Soderstrom
  • Any chance that LL will consider implementing master accounts (SVC-6212), perhaps enhanced with connection to OpenID and other identity providers? Also, what's the status of the exploit described in VWR-13228? Mona Eberhardt

News

Team

Archive

No archive specified.


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Simulator_User_Group/Transcripts/2012

Simulator_User_Group/Transcripts/2011