Difference between revisions of "Zigzag Sequence"
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Project Neox (talk | contribs) |
Project Neox (talk | contribs) |
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== The Script == | == The Script == | ||
<lsl> | <lsl> | ||
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sequence += "\n"; | sequence += "\n"; | ||
} | } | ||
llSetText((string) sequence, <1, 1, 1>, 1); | llSetText((string) sequence, <1, 1, 1>, 1); // The text is only necessary for debug-purposes. | ||
} | } | ||
default | default |
Revision as of 11:13, 21 July 2013
Origin
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those that don't, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.
The Script
<lsl> ZigZag(integer max) {
list sequence; integer x; for(; x <= max; ++x) { integer y = llCeil(llSin((x+1) * PI)); sequence += llList2CSV([x, y]); sequence += "\n"; } llSetText((string) sequence, <1, 1, 1>, 1); // The text is only necessary for debug-purposes.
} default {
state_entry() { ZigZag(8); }
} </lsl>