Difference between revisions of "TPVD/Developers Group Agenda"
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:''Attendees should add agenda items here as needed - see comments when you edit the page'' | :''Attendees should add agenda items here as needed - see comments when you edit the page'' | ||
- Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. --[[User:NiranV Dean|NiranV Dean]] 21:17, 1 February 2014 (PST | - Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. --[[User:NiranV Dean|NiranV Dean]] 21:17, 1 February 2014 (PST) | ||
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Revision as of 21:17, 1 February 2014
Next meeting: Noon SLT, Friday January 31 at Hippo Theater
Current Viewer Release Candidates
Review of the viewer candidate pipeline; see repository links on Viewer Source Repositories
- Interest List
- Fitted Mesh
- HTTP
- Maintenance
- Google Breakpad
Current Project Viewers
- Merchant Outbox
Pending Projects
- Group Bans
- Sunshine
- Oculus Rift
- AIS3 Load Testing
- We would like to have some TPV load testing
nothing new on any of the topics below this week
- Animation interfaces?
- Do Linden Lab have any stats for the percentage of sessions that have ALM enabled? (Whirly Fizzle)
New Topics:
- Attendees should add agenda items here as needed - see comments when you edit the page
- Rigged alpha surfaces of meshes cast shadows as if they were 100% opague non-textured surfaces, probably the same issue that causes partly hidden default mesh body parts to cast shadows even if these parts were hidden with an alpha layer. Part of Materials. --NiranV Dean 21:17, 1 February 2014 (PST)