Difference between revisions of "Appearance Editor and affected bones"
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|34||Body Thickness||mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight | |34||Body Thickness||mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight | ||
|- | |- | ||
|637||Body Fat | |637||Body Fat||'''CHEST''', '''PELVIS''', '''UPPER_BACK''', '''LOWER_BACK''', '''LEFT_HANDLE''', '''RIGHT_HANDLE''', '''LEFT_PEC''', '''RIGHT_PEC''', '''BELLY''', '''L_CLAVICLE''', '''L_UPPER_ARM''', '''L_LOWER_ARM''', '''R_CLAVICLE''', '''R_UPPER_ARM''', '''R_LOWER_ARM''', '''NECK''', '''HEAD''' | ||
|- | |- | ||
|11001||Hover||''none, it raises and lowers the avatar root position'' | |11001||Hover||''none, it raises and lowers the avatar root position'' | ||
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|186||Egg Head||''none, morphs only'' | |186||Egg Head||''none, morphs only'' | ||
|- | |- | ||
|773||Head Length|| | |773||Head Length||'''HEAD''', mEyeLeft, mEyeRight | ||
|- | |- | ||
| | |662||Face Shear||mEyeLeft, mEyeRight | ||
|- | |||
|629||Forehead Angle||''none, morphs only'' | |||
|} | |} | ||
Revision as of 10:26, 6 March 2014
Just starting on this list, expect stuff to be missing, totally wrong, unlinked and ugly. It'll get better.
This is (OK, will be) a cross reference between the viewer's shape editor and character/avatar_lad.xml. Hopefully it will make rigging to fitted mesh a little easier to follow.
Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL mesh rigging.
Bones in caps and bold like L_CLAVICLE are the collision volumes used with fitted mesh.
ID | Shape slider | Bones affected |
---|---|---|
33 | Height | mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight |
34 | Body Thickness | mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight |
637 | Body Fat | CHEST, PELVIS, UPPER_BACK, LOWER_BACK, LEFT_HANDLE, RIGHT_HANDLE, LEFT_PEC, RIGHT_PEC, BELLY, L_CLAVICLE, L_UPPER_ARM, L_LOWER_ARM, R_CLAVICLE, R_UPPER_ARM, R_LOWER_ARM, NECK, HEAD |
11001 | Hover | none, it raises and lowers the avatar root position |
655 | Head Size | mSkull, mHead, mEyeLeft, mEyeRight |
647 | Head Stretch | HEAD |
193 | Head Shape | none, morphs only |
186 | Egg Head | none, morphs only |
773 | Head Length | HEAD, mEyeLeft, mEyeRight |
662 | Face Shear | mEyeLeft, mEyeRight |
629 | Forehead Angle | none, morphs only |