Difference between revisions of "Talk:LlRezBullet"
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(Necessary?) |
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It seems like this could all be done with a script inside the bullet. [[User:Nelson Jenkins|Nelson Jenkins]] 19:50, 9 July 2014 (PDT) | It seems like this could all be done with a script inside the bullet. [[User:Nelson Jenkins|Nelson Jenkins]] 19:50, 9 July 2014 (PDT) | ||
== Yes! == | |||
Too big overhead for server when hundreds bullets with hundreds scripts fired during hot battle. You should come to battle sim and you'll see by yourself a frozen bullets and frozen players in the lag caused by huge amount of temporary scripted bullets. Also to workaround this issue all bullets in fact are a very long prims to have a chance to catch a collision event. So you can kill yourself by accidentally running into such "stick" slowly floating around... --[[User:Ryo Pasternak|Ryo Pasternak]] 23:38, 9 July 2014 (PDT) |
Latest revision as of 22:38, 9 July 2014
Necessary?
It seems like this could all be done with a script inside the bullet. Nelson Jenkins 19:50, 9 July 2014 (PDT)
Yes!
Too big overhead for server when hundreds bullets with hundreds scripts fired during hot battle. You should come to battle sim and you'll see by yourself a frozen bullets and frozen players in the lag caused by huge amount of temporary scripted bullets. Also to workaround this issue all bullets in fact are a very long prims to have a chance to catch a collision event. So you can kill yourself by accidentally running into such "stick" slowly floating around... --Ryo Pasternak 23:38, 9 July 2014 (PDT)