Difference between revisions of "PosJump"
m (<lsl> tag to <source>) |
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Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. | Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. | ||
{{warning|Be aware that {{strong|IT WILL NOT WORK FOREVER}}, there are plans to fix this bug - for long-term use, rely on [[warpPos]].}} | |||
' | Alternatives that offer the same functionality are being considered. Until there's an alternative, this bug ''may'' be allowed to persist. More information [http://jira.secondlife.com/browse/SVC-4089 here.] | ||
< | {{notice|A replacement function ''[[llSetRegionPos]]()'' has been released and is now live grid-wide.}} | ||
{{warning|As of August 13th, 2012 there are already reported breakages of this function on some Channels.}} | |||
<syntaxhighlight lang="lsl2"> | |||
posJump(vector target_pos) | posJump(vector target_pos) | ||
{ | { | ||
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//the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims. | //the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims. | ||
// If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT. | // If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT. | ||
</ | </syntaxhighlight> | ||
If the target position turns out to be no-entry, your object will go offworld. So Alias Turbo included a step that sends the object back to its starting position (just in case!) before trying the target position again. So in the case that the target position is no-entry, it will either move 10m at most, or not at all. | If the target position turns out to be no-entry, your object will go offworld. So Alias Turbo included a step that sends the object back to its starting position (just in case!) before trying the target position again. So in the case that the target position is no-entry, it will either move 10m at most, or not at all. | ||
< | <syntaxhighlight lang="lsl2"> | ||
safe_posJump(vector target_pos) | safe_posJump(vector target_pos) | ||
{ | { | ||
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//the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims. | //the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims. | ||
// If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT. | // If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT. | ||
</ | </syntaxhighlight> |
Revision as of 12:58, 1 October 2022
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement.
Be aware that IT WILL NOT WORK FOREVER, there are plans to fix this bug - for long-term use, rely on warpPos.
Alternatives that offer the same functionality are being considered. Until there's an alternative, this bug may be allowed to persist. More information here.
A replacement function llSetRegionPos() has been released and is now live grid-wide. |
As of August 13th, 2012 there are already reported breakages of this function on some Channels.
posJump(vector target_pos)
{
// An alternative to the warpPos trick without all the overhead.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz. More exact value provided by Fake Fitzgerald.
llSetLinkPrimitiveParamsFast(!!llGetLinkNumber(), [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos]);
}
//the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims.
// If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT.
If the target position turns out to be no-entry, your object will go offworld. So Alias Turbo included a step that sends the object back to its starting position (just in case!) before trying the target position again. So in the case that the target position is no-entry, it will either move 10m at most, or not at all.
safe_posJump(vector target_pos)
{
// An alternative to the warpPos trick without all the overhead.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz. More exact value provided by Fake Fitzgerald. Safe movement modification provided by Alias Turbo.
vector start_pos = llGetPos();
llSetLinkPrimitiveParamsFast(!!llGetLinkNumber(), [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos, PRIM_POSITION, start_pos, PRIM_POSITION, target_pos]);
}
//the !!llGetLinkNumber() thing is a little trick to always point to the root regardless of where the script is or whether the linkset got only one or more prims.
// If you are using a single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT.