Difference between revisions of "Building the Viewer with Autobuild"
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to interactively create new configure and build configurations. More information on creating these configurations may be found in the [[Autobuild_How_To]] page. | to interactively create new configure and build configurations. More information on creating these configurations may be found in the [[Autobuild_How_To]] page. | ||
=== OSX 10.14 build issues === | |||
'''Build aborts due to 10.13sdks not found''' | |||
* Verify that viewer-build-variables is up to date and LL_BUILD_DARWIN_BASE_SWITCHES points to a valid SDK. | |||
* source variables and rerun config and build. | |||
* If the above does not work | |||
** In XCode Project Navigator, select SecondLife | |||
** Under BuildSettings, change Base SDK to MacOS | |||
'''In XCode, build aborts with libtool: can’t open file: HAVOK_DEBUG_LIB_hkBase-NOTFOUND''' | |||
* Under Product|Scheme select Edit Scheme | |||
* In the Info pane, change the Build Configuration to Release | |||
[[Category:Autobuild]] | [[Category:Autobuild]] |
Revision as of 13:59, 13 February 2019
Install autobuild
Warning: If you are building for Windows go here Viewer_2_Microsoft_Windows_Builds and do not follow these instructions. |
If you haven't done so already, install autobuild. Full documentation can be found on the Autobuild page.
Set desired address size
As of autobuild 1.1, you must specify the desired pointer size for your builds.
You can use the argument:
-A {32,64}, --address-size {32,64}
or you can set the environment variable AUTOBUILD_ADDRSIZE to either 32 or 64
export AUTOBUILD_ADDRSIZE={32,64}
Note: OSX only supports 64 bit.
Select Build Variables
In order to make it easier to build collections of related packages (such as the viewer and all the library packages that it imports) with the same compilation options, the autobuild source_environment command expects a file of variable definitions. This can be set using the environmenat variable AUTOBUILD_VARIABLES_FILE
export AUTOBUILD_VARIABLES_FILE=<path-to-your-variables-file>
In the Linden viewer builds, that file is in the repository
https://bitbucket.org/lindenlab/viewer-build-variables
You will need to clone a copy of that repository and set the environment variable to point to the variables file in the top level of your working copy.; modify it with caution or you may need to recompile all the packages...
Build a desired configuration
With a properly configured developer machine (see compiling), building the viewer with autobuild is as simple as invoking
autobuild build -c [CONFIGURATION]
where CONFIGURATION stands for the build configuration you would like to build. The build configurations defined in the viewer's autobuild.xml file follow some simple conventions which we describe below. As a developer you should choose the appropriate build configuration for your needs. After a build has completed, the resulting product will be found in the build directory named build-* where the * is wildcard representing the platform dependent part of the name.
Developers who wish to build a viewer with an IDE don't have to do a full command line build. Using
autobuild configure -c [CONFIGURATION]
Will install any dependencies (if the build configuration uses them) and construct an appropriate project or solution file (.xcodeproj for mac and .sln for windows) inside the build directory.
Linden build configurations
There are two basic types of build configurations which are used to vary the debuggability of the resulting build versus optimization. These configurations are:
- RelWithDebInfo — optimized but with debugging information.
- Release — optimized with no debug information.
RelWithDebInfo is usually easy to debug, but code optimizations may occasionally make tracking program flow in a debugger challenging. Release is used for building a shipping version of the viewer; it may be hard to debug because it does not preserve all debugging information.
Installables
Lindens please see also https://wiki.lindenlab.com/wiki/Autobuild/Installables .
Configurations for non-Linden developers
The unmodified build configurations defined in the previous section are configured for use by Linden developers and may require access to installables which are not publicly available. For open source developers a variation is provided to support development by third parties using special configuration names that end in OS. For example, to build a viewer with release optimization including debug information run
autobuild build -c RelWithDebInfoOS
The Fmod audio component is not publicly available as an autobuild package. To build without Fmod, use:
autobuild build -c ReleaseOS -- -DFMOD:BOOL=FALSE
To build with Fmod, you will need to build your own.
You will need to create an account with https://www.fmod.com/ & email them to get access to the older fmodex source. It's free for indie developers - https://www.fmod.com/licensing
See the instructions in the repository https://bitbucket.org/lindenlab/3p-fmodex
autobuild build --all autobuild package
When you have an autobuild package, you must modify the viewer build to use the one you built:
autobuild installables edit 'fmodex' url='file:/<path-to-your-package>'
Use no installables
Warning: Building with system libraries rather than autobuild installables is not officially supported. Thus, it is not tested routinely and might be broken any time. |
It is theoretically possible to build the viewer only using libraries installed to your system, rather than installing Linden Lab-supplied installables into the source tree checkout. The cmake variable that controls this is USESYSTEMLIBS.
Important: To build with "USESYSTEMLIBS" on, you have to install any 3rd party dependencies manually. |
Use the *OS
configurations and manually switch the USESYSTEMLIBS
CMake variable to ON
. For example, to build a viewer with release optimization including debug information run
autobuild configure -c RelWithDebInfoOS -- -DUSESYSTEMLIBS=ON autobuild build -c RelWithDebInfoOS --no-configure
Custom builds
If none of the predefined build configurations matches your needs, you have two options for building with exactly the options you need. If you just need to pass an extra configuration option, you should first run the configure command with the following syntax
autobuild configure -c [build configuration] -- [Option, [Option...]]
Options which appear after the -- are passed through to the configuration command. Now you may build using
autobuild build -c [build configuration] --no-configure -- [Option, [Option]]
passing any options that should be forwarded to the build command after the --. Using the --no-configure option prevents the configure step from being run again (potentially reverting any option you passed) during the build step.
Alternatively you may add a new configuration to the autobuild.xml configuration file using
autobuild edit configure
and
autobuild edit build
to interactively create new configure and build configurations. More information on creating these configurations may be found in the Autobuild_How_To page.
OSX 10.14 build issues
Build aborts due to 10.13sdks not found
- Verify that viewer-build-variables is up to date and LL_BUILD_DARWIN_BASE_SWITCHES points to a valid SDK.
- source variables and rerun config and build.
- If the above does not work
- In XCode Project Navigator, select SecondLife
- Under BuildSettings, change Base SDK to MacOS
In XCode, build aborts with libtool: can’t open file: HAVOK_DEBUG_LIB_hkBase-NOTFOUND
- Under Product|Scheme select Edit Scheme
- In the Info pane, change the Build Configuration to Release