Difference between revisions of "Weapon"
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*Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems. | *Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems. | ||
*Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point. | *Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point. | ||
*HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available | *HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available. | ||
*Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically. | *Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically. | ||
*Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people. | *Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people. |
Revision as of 17:33, 22 February 2007
Weapon Types
There are hundreds of weapons in Second Life to choose from. I like to classify these weapons in several categories:
- Basic Guns - Guns that fire basic physical bullets. These are stopped by most quality shield systems.
- Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
- Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point.
- HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available.
- Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
- Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
Getting More Help
Madgeek Nixdorf created the first version of this article under "Combat", and is happy to help you choose what weapons to buy, as well as teach you how to use them.
Please add your name to the list above if you are experienced with Second Life combat and are willing to help out