Difference between revisions of "Template:LSL Constants/Vehicle Types"
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{{#if:{{{no_wrapper|}}}||{{{!}} {{Prettytable}} | {{#if:{{{no_wrapper|}}}||{{{!}} {{Prettytable}} | ||
{{!}}-{{Hl2}} | |||
! colspan="2" {{!}}Flags | ! colspan="2" {{!}}Flags | ||
!Description | !Description | ||
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{{!}}5 | {{!}}5 | ||
{{!}}Hover, and friction, but no deflection. | {{!}}Hover, and friction, but no deflection. | ||
{{!}}- | |||
{{#if:{{{no_wrapper|}}}||{{!}}} }} | {{#if:{{{no_wrapper|}}}||{{!}}} }} |
Revision as of 13:07, 24 February 2007
Flags | Description | |
---|---|---|
VEHICLE_TYPE_NONE | 0 | |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along it's local x-axis. |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events. |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection. |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn. |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection. |