Difference between revisions of "CHANGED INVENTORY"
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Line 4: | Line 4: | ||
|value={{LSL Hex|0x1}} | |value={{LSL Hex|0x1}} | ||
|desc=Prim inventory has [[changed]] | |desc=Prim inventory has [[changed]] | ||
|examples | |examples= | ||
<pre> | |||
default | |||
{ | |||
changed(integer change) //reset script if inventory changes | |||
{ | |||
if (change & CHANGED_INVENTORY) //note that it's & and not &&... it's bitwise! | |||
{ | |||
llOwnerSay("The inventory has changed."); | |||
} | |||
} | |||
} | |||
</pre> | |||
|functions= | |functions= | ||
{{LSL DefineRow||[[llGiveInventory]]|}} | {{LSL DefineRow||[[llGiveInventory]]|}} |
Revision as of 17:46, 1 March 2007
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Description
Constant: integer CHANGED_INVENTORY = 0x1;The integer constant CHANGED_INVENTORY has the value 0x1
Prim inventory has changed
Caveats
Related Articles
Examples
default { changed(integer change) //reset script if inventory changes { if (change & CHANGED_INVENTORY) //note that it's & and not &&... it's bitwise! { llOwnerSay("The inventory has changed."); } } }