Difference between revisions of "FindScreenWidth"
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(New page: The script below will give the width of the screen in meters by touching anywhere on the visible face, given that the prim is a box with zero rotation and attached at one of the corner HUD...) |
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<lsl> | <lsl>//Find Screen Width | ||
//Find Screen Width | |||
//By Darwin Recreant | //By Darwin Recreant | ||
Line 19: | Line 18: | ||
llOwnerSay((string)screen_width); | llOwnerSay((string)screen_width); | ||
} | } | ||
} | }</lsl> | ||
</lsl> | |||
{{LSLC|Examples}} | {{LSLC|Examples}} |
Revision as of 09:42, 26 November 2008
The script below will give the width of the screen in meters by touching anywhere on the visible face, given that the prim is a box with zero rotation and attached at one of the corner HUD attachment points.
<lsl>//Find Screen Width
//By Darwin Recreant
default {
touch_start(integer total_number) { vector scale = llGetScale(); vector off_point = llGetLocalPos(); vector face_pos = llDetectedTouchST(0); vector screen_pos = llDetectedTouchPos(0); float screen_width = ((face_pos.x-.5)*scale.y-off_point.y+screen_pos.y)*2; llOwnerSay((string)screen_width); }
}</lsl>