Difference between revisions of "Parks and Recreation Directory"
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Revision as of 13:48, 13 January 2009
Bay City Sites : Urban hangouts for your must-see list!
Cafe Deco, Bay City
Classy Art Deco Cafe. Cool place to relax, listen to music and have a free coffee!
http://slurl.com/secondlife/Bay%20City%20-%20Molesworth/73/153/25
Channel Island Asylum, Bay City
For all the mad people. Very Scary!!
http://slurl.com/secondlife/South%20Channel/169/247/27
Far Point Park, Bay City Molesworth
A geometric park of leafy tranquility, remotely situated for your pleasure and relaxation
http://slurl.com/secondlife/Bay%20City%20-%20Molesworth/214/199/25
Route 1 (East-West Heterocera Link Road) : Unmissable items for your travelogue !
Route 1 sea dock, Leafminer
A small access point to the Route 1 highway and Mole Mart
http://slurl.com/secondlife/Leafminer/57/16/23
Route 1 Mole Mart, Leafminer
Mole Mart ... for all your mole needs
Route 1 picnic area
A spur off the Route 1 highway near the Mole Mart for Munchies !
http://slurl.com/secondlife/Leafminer/246/129/37
Route 1 Apple Cart
Try a bucket of apples from the apple cart
http://slurl.com/secondlife/Clearwing/136/180/33
Route 1 Butterfly and Tropical House
A calming place to sit amongst the victorian ironwork, dripping with steam and condensation, and consider the exotic butterflies and flowers
http://slurl.com/secondlife/Clearwing/112/223/32
Route 1 Peach Pit
Visit the Diner in Peach
http://slurl.com/secondlife/Peach/206/164/33c
Route 1 Reservoir, Spini
The Molesford Municipal Water company really needs to spend some cash cleaning up this slightly toxic yet still impressive edifice - lots of litter and a few really worrying looking fish - if your keen on angling you'd be advised to just throw them back !
http://slurl.com/secondlife/Spini/202/142/31
Route 1 Picnic by the Pond, Parva
One of the many minor picnic spots along Route 1 however this one has a few points of interest to explore
http://slurl.com/secondlife/Parva/127/62/31
Route 1 Picnic lay-by, Mormo
Another example of places to break your journey along the East-West highway, you can park here too !
http://slurl.com/secondlife/Mormo/21/135/31
Route 1 Viewing Platform, Sociaria
A small platform to enjoy the views.
http://slurl.com/secondlife/Sociaria/190/101/34
Route 1 Town Square, Menophra
Enjoy space of the Town Square.
http://slurl.com/secondlife/Menophra/102/103/38
Route 1 Small roadside park, Menophra
A quiet place to sit.
http://slurl.com/secondlife/Menophra/245/22/35
Route 2 (North Heterocera Coast Road) : Unmissable items for your travelogue !
Route 2 Pier and Picnic area, Snout
A pier and dock linking the highway to the sea at remote Snout Point, a place to sit at your journey's end (or beginning) and gaze out across the wide ocean
http://slurl.com/secondlife/Snout/206/172/22
Route 2 Market Square, Satellite
A historic market area, currently under regeneration, several traders are trying their hand here already, with doubtless more to come as the highways converge upon this prime location, don't steal from the stalls, you may end up in the stocks !
http://slurl.com/secondlife/Satellite/155/13/31
Route 2 Junction and Picnic Glade, Sallow
An island of greenery delineated by a triangular road junction, have a romantic picnic here, screened by the trees
http://slurl.com/secondlife/Sallow/173/154/32
Route 2 Seaview Spur, Sallow
A turning area and access point to the ocean at the end of a tree-lined cul-de-sac, picnic facilities of course !
http://slurl.com/secondlife/Sallow/208/236/32
Route 2 Bridge and pools, Tawny
The watercourse has been dammed here in the past, so for the moment the river stream trickles through choked pools and rusty culverts as it passes beneath the arching span of the old bridge
http://slurl.com/secondlife/Tawny/233/188/34
Route 2 Old Viaduct, Eggar
Development has raised the level of the land here, and the small valley spanned by the viaduct shows few clues as to it's original purpose, however the arches still provide shelter from the elements for flora and fauna, and it might appear, tramps too !
http://slurl.com/secondlife/Eggar/83/107/31
Route 2 Great Seawall, Buff
Just around the corner from a picnic parking lay-by with panoramic views across Buff Bay, stretches the long stone line of Buff sim's coastal defences. You can stroll onto the short pier and along the boardwalk promenade which offers a bracing ocean breeze on wilder days.
http://slurl.com/secondlife/Buff/215/208/30
Route 2 River Bridge, Buff
Spanning the estuary into Buff Bay, this bridge offers further views from it's relative elevation above the rushing waters
http://slurl.com/secondlife/Buff/125/211/32
Route 2 Arboreal Roundabout, Buff
Three roads converge here at an old tree of such character and antiquity that a roundabout was constructed around it to preserve it's majesty for all to admire, quite what species it represents has been open to much controversy !
http://slurl.com/secondlife/Buff/79/227/29
Route 2 Iron Bridge, Quaker
Although lost in modern development, this relic from the industrial revolution, now spanning little more than a dried up canal basin, has been fully restored and shined up to something of it's former glory, even passing a health and safety audit recently with flying colours !
http://slurl.com/secondlife/Quaker/127/20/33
Route 2 Zebra Crossing, Ginsberg
Abbey Road anyone ? ... well, not many zebra crossings in SL but this one links the adjacent gallery and shopping areas either side of the road in Ginsberg, so that prospective visitors are safe from being mown down by cars, juggernauts, mole-tanks, whatever other powered object may be passing through on the busy highway !
http://slurl.com/secondlife/Ginsberg/172/181/33
Route 2 Ocean Boulevard, Ranunculus
The Route 2 highway widens here into a wide boulevard through a large commercial area, close to the ocean, in the far north of the Atoll continent.
http://slurl.com/secondlife/Ranunculus/254/32/32
Route 2 Reef Dive, Fillip
When you hit the traffic circle in Fillip, put on your swim gear and head north. Explore the fish filled coral reef and a sunken ship, catch a ride with a friendly sea turtle, and possibly even find some treasure!
http://slurl.com/secondlife/Fillip/204/187/17
Route 2 Coastal Falls Crossing, Girdler
The coast is broken and steep here, and a bridge takes the highway over a high falls tumbling down from above the road level.
http://slurl.com/secondlife/Girdler/104/138/32
Route 2 Ocean View, Girdler
The highway turns sharply round the coast here, forming a natural viewpoint over the ocean. A viewpoint and rez zone is here for your use.
http://slurl.com/secondlife/Girdler/139/89/31
Route 2 Tiger - Togata Tunnel, Tiger/Moma/Togata
Difficult terrain here necessitated a deep bore through the hillside to link the regions, and a substantial stone lined tunnel exists here to allow free passage. Excavations also opened up a surprise in the hillside !
http://slurl.com/secondlife/Tiger/39/18/29
http://slurl.com/secondlife/Togata/229/239/29
Route 2 Ocean Panorama, Togata
Another sharp turn in the road to follow the coast opens up a wide vista across open ocean. Travellers may stop and tarry a while here at the viewpoint.
http://slurl.com/secondlife/Togata/74/182/29
Route 2 Oriental Bridge, Togata
A wide ocean estuary ravine here requires a bridge to span the gap and an elegant span of vaguely oriental outline performs this task.
http://slurl.com/secondlife/Togata/118/97/34
Route 2 Stone Viaduct, Emmelia
A stone viaduct carries the road securely across the ravine into the ocean at Emmelia. A small decrepit dock lies in the waters below for those wishing to go boating.
http://slurl.com/secondlife/Emmelia/32/82/31
Route 2 Western End, Emmelia
The western end of the Route 2 link road lies here at a small picnic area, near junction of two roads coming up from the south in Brithys.
http://slurl.com/secondlife/Emmelia/26/3/31
Route 3 (North Heterocera Inland Link) : Unmissable items for your travelogue !
This road lies mainly incomplete at the time of writing, however some sections have so far been completed to provide additional transport links. An example of this is a section joining the major junction at Woolybear in the north to Emmelia on Route 2. This section required some considerable gradient engineering to overcome the differences in altitude between these regions.
Route 3/Route 2 Southern Junction, Emmelia
The two routes merge here in a T junction adjacent to the viaduct spanning the ravine.
http://slurl.com/secondlife/Emmelia/35/123/32
Route 3 Lower Bank, Lunaris
The road ascends a steep bank here rises with the terrain, excellent spot for sledging if it would only snow !
http://slurl.com/secondlife/Lunaris/86/12/41
Route 3 Upper Bank, Lunaris
A second rise requires a large stone embankment in order to prevent subsidence of the hillside below the woodland above.
http://slurl.com/secondlife/Lunaris/181/196/61
Route 3 Hilltop Woodlands, Moma & Tridens
The high hill crest at Moma, as well as offering panoramic views of the surrounding area and not-so-distant coast, retains some natural woodland across its border with Tridens. The park also contains small lakes and a pagoda summerhouse in which weary travellers may take a breather. There is a rezzing area here too.
http://slurl.com/secondlife/Moma/238/59/75
Route 3 Oriental Bridge, Tridens
The red oriental bridge at Tridens gracefully mimics its surrounding oriental architecture as does its twin down the ravine in Togata. From the bridge, the road heads due north across undulating terrain towards Woolybear Junction.
http://slurl.com/secondlife/Tridens/19/133/77
Route 7 (Ring Road around Gaeta) : Take a tour around the whole island !
Route 7 Libestus Pier, Libestus
Follow the road itself or put in a boat at the end of the pier and explore by sea!
http://slurl.com/secondlife/Libestus/236/18/26
Route 7 Squall Public Beach, Squall
Relax by the waves or head up the beach to explore Magellan Linden's campsite
http://slurl.com/secondlife/Squall/177/207/21
Route 7 Helfell Infohub, Helfell
Mediterranean vistas abound around this new InfoHub
http://slurl.com/secondlife/Helfell/187/123/76
Route 7 Gaeta docks, (various)
These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.
Route 8/8A/8B/8C and the Old Wagon Road (The "Japanese" Continent) : Konichiwa!
Because of it's shape many call this the "Japanese" continent. With that in mind the roads and public buildings along these roads have an eastern stylistic flair. Originally the roads were supposed to connect, but due to mistakes when the land was divided as the regions were brought online many of the routes end in abrupt dead ends. A system of false tunnels and other objects that will offer teleports when touched allow travelers to easily keep exploring the road network without having to backtrack.
Route 8 Bagheera shelter, Bahheera
The Bagheera shelter at the end of the road is the perfect starting point for any exploration of the land. On the back wall is a large map of the continent showing the location of all the main routes; 8, 8A, 8B, 8C, and the Old Wagon Road. Smaller versions of this building exist all along the routes at various points to give explores an idea where they are on the overall map and to provide "rest stops".
http://slurl.com/secondlife/Bagheera/63/126/56
Route 8 RT8-8C Junction, Davros
Turnoff point for RT8C (still under construction)
http://slurl.com/secondlife/Davros/81/71/27
Route 8 Bridge Out!, Davros/Fenric
Look out! The bridge is out! Can you drive fast enough to make the jump? Go ahead and try! ;D
http://slurl.com/secondlife/Fenric/178/45/30
Route 8 RT8-8A Junction, Richfield
Southern junction with RT8A. Small rest stop with a lighted lamppost, sitting area and map kiosk.
http://slurl.com/secondlife/Richfield/153/186/69
Route 8 RT8-8B Junction, Cipactli
Connection with RT8B, just south of the Furki Rest Stop on RT8B/8A.
http://slurl.com/secondlife/Cipactli/247/58/73
Route 8 Toroge Kiosk, Toroge
Westernmost point on the roadmap. Tight curve with an example of one of the small map kiosks.
http://slurl.com/secondlife/Toroge/43/85/54
Route 8 Bletschorn Tunnel, Bletschorn
False tunnel used to bypass Damastock. Touching the lanterns at the tunnel entrance will take you to the other side in Finsteraarhorn.
http://slurl.com/secondlife/Bietschhorn/33/47/55
Route 8 Finsteraarhorn Tunnel, Finsteraarhorn
Mate to the Bletschorn Tunnel. Touching the lanterns at the tunnel entrance will take you to the other side in Bletschorn.
http://slurl.com/secondlife/Finsteraarhorn/223/114/29
Route 8 RT8-8A Junction, Nadelhorn
Northern end of RT8A.
http://slurl.com/secondlife/Nadelhorn/250/65/50
Route 8 Soulgiver Tunnel, Soulgiver
End of RT8. Touching the lanterns at the tunnel entrance will take you to RT8C in Ogilvie.
http://slurl.com/secondlife/Soulgiver/175/91/65
Route 8A Furki Rest Area, Furki
Rest area along the junction between RT8A and RT8B in Furki. Plenty of places to sit, relax, and discuss which direction you want to go next! Even has a working traffic light in the intersection.
http://slurl.com/secondlife/Furki/47/3/100
Route 8A Aragonese Tunnel, Aragonese
Yep, another false tunnel. This one connects the broken halves of RT8A between Aragonese and Ellingson.
http://slurl.com/secondlife/Aragonese/76/183/88
Route 8A Falling Rocks, Horns of Hattin
One of the most difficult tasks in constructing roads is figuring out what to do in "four corner" areas where the road runs through a spot where 4 regions meet. The region crossings can be very tricky in these spots. It's best to go slow and take the crossings one at a time. In this spot, the fallen rocks divert travelers in a way to guide them through the crossing along the best and least likely to end up crashing the client fashion.
http://slurl.com/secondlife/Horns%20of%20Hattin/5/3/68
Route 8A Tawa Rest Stop, Tawa
Small rest area with a couple of benches, a map kiosk and some trees.
http://slurl.com/secondlife/Tawa/8/7/82
Miscellaneous Mainland Points of Interest for Intrepid Explorers
Playground Ship on DaBoom
big maritime playground with freebies
http://slurl.com/secondlife/Da%20Boom/165/134/35
Playground on Rivula
cute little playground
http://slurl.com/secondlife/Rivula/195/56/34
Juice Bar, Brownlee
Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!
http://slurl.com/secondlife/Brownlee/209/150/105
The Volcano Island, Ichelus
A tropical Tiki village and exploding Volcano!!
http://slurl.com/secondlife/Ichelus/142/192/23
LDPW Showcase Conference Center, Boardroom
For the business types of the grid. Two modern style buildings ready to accomodate medium to large meetings/conferences.
http://slurl.com/secondlife/Boardroom/113/113/25/
Nautilus
This ancient city has recently been discovered. Mysterious crystals, a temple, assembly hall, and palace surround a large pool.
http://slurl.com/secondlife/Nautilus%20-%20Malchus/9/29/72
... and a large park:
http://slurl.com/secondlife/Nautilus%20-%20Baal/72/140/23
... and a harbor, with a nearby market:
http://slurl.com/secondlife/Nautilus%20-%20Yamm/114/205/22
Highlights around the Great City of Nautilus
The Pharos, Nautilus-Byth
As intrepid seafarers approach the great water channel leading to the ancient city; strange flickering beams in the sky, followed by a sighting of a lofty tower, alert them to the presence of the treacherous Nautilean coast. This large beam-house is The Pharos, and was constructed as a navigational aid replacing a much smaller crystal beacon, the ruins of which may still be seen on a nearby outcrop. Statues of sea creatures festoon the terraces of the Pharos, whilst a large idol of Hydraea, Goddess of the Sea, faces out to the Western Sea, both embracing friend and threatening foe with upraised hands. At the top of the tower rests the main lamp house where crystal energy passes through deflection grids to be streamed out to the cardinal points of the compass, clearly visible for many miles. Halfway up the tower, within a small open chamber at the top of the great stairway, is a focussing relay crystal which controls the nature of the Pharos' beam to suit the prevailing weather conditions.
Inside the great hall at the foot of the structure lies the main crystal reactor, within a deep containment pit surrounded by an energy screen. On one side of the barriers stands the console containing the control array and spectral coolant rods. As a protection against power overload, the reactor is gated to the sea via an internal pool and underwater tunnel, so that in the event of such an emergency, it may be flooded with seawater and extinguished. This pool should be empty and serene, however the Pharos has gained an 'unofficial' resident during some phase of it's existence. A rogue scientist fell from favour with the council of Nautilean elders due to his somewhat aggressive and more than a little xenophobic attitudes toward foreign trade, building crystal powered mechanical sea boats to disrupt passing trade and seize wealth for himself. Exiled from the main citadel he barricaded himself inside the Pharos, settling inside the main chamber where he constructed a new vessel within the confines of the coolant pool, periodically venturing forth from his lair via the sea tunnel to harry vulnerable shipping and steal supplies. This undoubtedly resourceful individual was apparently not immune to the mysterious cataclysm which afflicted Nautilus in the distant past, indeed some enigmatic writings discovered within the chamber suggest he may actually have been instrumental in hastening its effects, and all that may now be seen to mark his occupancy are his last and greatest undersea vessel, a variety of somewhat incongruously added docking structures, and a scatter of books dealing with a variety of arcane and eclectic topics. Judging by the compact size of his vessel, the physical stature of the Professor did not in any way match that of his mind !
http://slurl.com/secondlife/Nautilus%20-%20Byth/3/191/23
Baal Public Park, Nautilus-Baal
Nautilus sports a pair of public parks adjacent to the canal bank. Furthest east lies Baal Park, which contains a small seating area where one may sit and watch crystal particle beam displays, and also a small secluded pool for relaxation and contemplation known as 'The Eye of Baal', the reason for which may be clearly seem when viewing the feature from the air.
http://slurl.com/secondlife/Nautilus%20-%20Baal/69/176/22
Kothar Public Park, Nautilus-Kothar
The second park is located immediately adjacent within the Kothar district and contains a large outdoor public pool and thermal spa area alongside stone walkways. This location, in addition to the wild vegetation and arboreta common to both parks, also features a large outdoor mechanical chess set, the workings of which have yet to be precisely discovered, and a natural pool within which sits a small island upon which is sited a monument of unknown assignation.
http://slurl.com/secondlife/Nautilus%20-%20Kothar/3/186/22
City Sea Gate, Nautilus-Melqart
Two enormous bronze gates close the sea channel against hazards where it enters the great citadel wall. These may be swung open and shut, forming a bright star in the centre which acts as a night beacon when they are closed against entry.
http://slurl.com/secondlife/Nautilus%20-%20Melqart/83/228/25
The Canal, Nautilus
The deep channel of The Great Canal extends from the Citadel due east, and straight as a die, to the ocean, which it meets at the turbulent waters surrounding the Pharos. The channel has become home to various flora and fauna over the years.
http://slurl.com/secondlife/Nautilus%20-%20Elissa/129/6/10
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