|
|
Line 27: |
Line 27: |
| | An LSL function that returns a string containing the current regions tile URL | | | An LSL function that returns a string containing the current regions tile URL |
| |} | | |} |
|
| |
| =Code Snippets=
| |
|
| |
| ==Simple Stupid Slide Show==
| |
| Dumb slide show: simply rez a cube, throw in the script and textures and instant slide show. Ya, boring isn't it?
| |
|
| |
| <lsl>
| |
| integer Face = 2;
| |
| float Delay = 25.0;
| |
|
| |
| list Textures;
| |
| integer TextureNum;
| |
|
| |
| BuildDB()
| |
| {
| |
| Textures = [];
| |
| integer NumTextures = llGetInventoryNumber(INVENTORY_TEXTURE);
| |
|
| |
| while(NumTextures--)
| |
| Textures += llGetInventoryName(INVENTORY_TEXTURE, NumTextures);
| |
|
| |
| llOwnerSay("Loaded Textures: " + llDumpList2String(Textures, ", "));
| |
| }
| |
|
| |
| default
| |
| {
| |
| state_entry()
| |
| {
| |
| BuildDB();
| |
| llSetTimerEvent(Delay);
| |
| }
| |
|
| |
| changed(integer change)
| |
| {
| |
| if(change & CHANGED_INVENTORY)
| |
| BuildDB();
| |
| }
| |
|
| |
| timer()
| |
| {
| |
| llSetTexture(llList2String(Textures, TextureNum), Face);
| |
|
| |
| if(++TextureNum >= llGetListLength(Textures))
| |
| TextureNum = 0;
| |
| }
| |
| }
| |
| </lsl>
| |
|
| |
| ==SLURL Raster Image URL Generator==
| |
| I was rather interested in the raster images provided within SL and SLURL.com so I decided to figure out how to replicate it in such a way that it could be incorporated into tools and/or services outside the standard fair offered by Linden Labs.
| |
|
| |
|
| |
| <lsl>
| |
| string MapTileURL()
| |
| {
| |
| vector TilePos = llGetRegionCorner();
| |
|
| |
| //tiles are in a grid based on the regions, so 256m = 1 tile
| |
| TilePos /= 256.0;
| |
|
| |
| //offset provided in the javascript, really 1278 + 1 (probably 0 -> 1 index difference?)
| |
| TilePos.y = 1279.0 - TilePos.y;
| |
|
| |
| //should look like http://secondlife.com/apps/mapapi/grid/map_image/x-y-zoom-0
| |
| string mapURL = "http://secondlife.com/apps/mapapi/grid/map_image/";
| |
| mapURL += (string) llFloor(TilePos.x);
| |
| mapURL += "-";
| |
| mapURL += (string) llFloor(TilePos.y);
| |
|
| |
| //the 3rd value is something to do with zoom
| |
| mapURL += "-1-0";
| |
| return mapURL;
| |
| }
| |
| </lsl>
| |
For all intentions this is a dumping ground of information that might be useful. All the information found here is free to use however you wish with no limitations.
Projects
|
Description
|
Apocalypse HUD
|
A modular tool designed to reduce code reproduction and provide the shortest path available for a given task. Thus it is fast and highly scalable by design.
|
n2k.AppSpot
|
A project aiming to make a name2key and key2name service via Google's App Engine that utilizes the Second Life Search rather than storing keys within a database.
|
Scripts
|
Description
|
Simple Slide Show
|
Throw in the textures and it will automatically rotate through them.
|
Map Tile URL
|
An LSL function that returns a string containing the current regions tile URL
|