Difference between revisions of "Talk:LlSculpt mel"
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Blakar Ogre (talk | contribs) |
Blakar Ogre (talk | contribs) |
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when trying to run this script | when trying to run this script | ||
This happens if you have no object selected. Select it before you press export. --[[User:Blakar Ogre|Blakar Ogre]] 08:09, 10 May 2007 (PDT) | This generally happens if you have no object selected. Select it before you press export. --[[User:Blakar Ogre|Blakar Ogre]] 08:09, 10 May 2007 (PDT) |
Revision as of 07:13, 10 May 2007
Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? Eddy Stryker 02:23, 28 April 2007 (PDT)
question...
Is this a Python script?
It is a Maya Embedded Language script Eddy Stryker 22:06, 28 April 2007 (PDT)
Maya 8.5
In Maya 8.5 it gives me an error of // Error: Error evaluating argument at position 1 in procedure "llFirst". when trying to run this script
This generally happens if you have no object selected. Select it before you press export. --Blakar Ogre 08:09, 10 May 2007 (PDT)