Difference between revisions of "Template:Sculpted Prims/News"
Jump to navigation
Jump to search
m |
m |
||
Line 2: | Line 2: | ||
<h2>Important Changes to Sculpt Maps</h2> | <h2>Important Changes to Sculpt Maps</h2> | ||
<div style="padding: | <div style="padding: 1em"> | ||
An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the [http://secondlife.com/community/preview.php beta viewer], has two changes that are not backwards-compatible:<br /> | An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the [http://secondlife.com/community/preview.php beta viewer], has two changes that are not backwards-compatible:<br /> | ||
1) The orientation of the '''sculpt map''' is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)<br /> | 1) The orientation of the '''sculpt map''' is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)<br /> |
Revision as of 14:23, 16 May 2007
Important Changes to Sculpt Maps
An update to sculpted prims, included in the latest build of the beta viewer, has two changes that are not backwards-compatible:
1) The orientation of the sculpt map is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.