Difference between revisions of "Sculpted Prims: Sculpt Maps and Textures"
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Revision as of 08:51, 24 May 2007
Important Changes to Sculpt MapsAn update to sculpted prims, included in release 1.16.0.1 of the beta viewer, has two changes that are not backwards-compatible: |
About this page
Add your sculpt maps and textures for use with sculpted prims to this page — or share the ones you have already uploaded into Second Life!
Sculpt Maps in Beta Inventory
- Author's Note: The Rough Chamfered Cube Sculpt Map was made with the vertices all bunched up at the round parts to show more rounded detail, hopefully they'll look very smooth with a plain color or low-detail texture applied, I think a detailed texture would have the detail stretched across the flat parts with this one
Sculpt Map Packages
- A pack of sculpture maps available for download: sculpt-tests.zip
Sharing Sculpt Maps, Textures and Prims
If you want to share sculpt maps (shapes), textures or sculpted prims that you have uploaded, please list them below.
- Inspect the object's properties in-world and note the UUID.
- Choose the appropriate grid section below.
- Choose a meaningful name and add the object in alphabetical order.
- Specify if it's a sculpted prim, sculpt map or a texture.
- Specify the UUID, or if it's in an object, its exact in-world location, or a link to slexchange.com.
- Add a snapshot of the object if possible.
- If you want to list a sculpt texture for a sculpt map already listed here, group them together.
Description | Object Type | UUID | Location | Snapshot |
Beta Grid | ||||
Apple (default) | sculpt map | cd539e52-36d7-f88e-9153-a11a59642a5f | n/a | n/a |
Apple (default) | texture | 6c0253e0-4d81-78d5-332d-a87a5641df51 | n/a | snapshot |
Banana (default) | sculpt map | Sandbox Island🖈 | n/a | |
Egg (poles at ends) | sculpt map | a3626104-26a5-c4e6-71a9-e2c3f640b001 | n/a | |
Egg (poles on sides) | sculpt map | 3ff8e2b4-9ba1-edc8-1bc3-3edfd2b15413 | n/a | |
Klein Bottle | sculpt map | 8a68aea3-1aa2-6534-7589-bd7c78098230 | n/a | snapshot |
Main Grid | ||||
Cube | texture | 994c72bf-31e6-469f-6579-70b659398d11 | n/a | n/a |
apple (default) | texture | c110440b-c276-88fb-9f3b-abf123f7ea2b | n/a | n/a |
Banana (default) | texture | d962089b-2197-993c-9ec9-4993eb0a95f2 | n/a | n/a |
Plate (default) | texture | 0fbad6dc-ba1a-cced-0e11-476e72950bb9 | n/a | n/a |
sculpt-s | texture | 08ea8bc2-2fbe-ecec-5795-ee3d1db91371 | n/a | n/a |
sculpt-stem1 | texture | 51d55552-e14c-69d7-08be-853e4fd674d9 | n/a | n/a |
sculpt-test01 | texture | b73455c2-6865-64ad-daf0-e9c841be1a82 | n/a | n/a |
Teen Grid |
You can prepare a script with following contents, change "uuid" to one of UUIDs above and when you drop it into a sculpted prim, it wich change its shape and then delete itself (the script):
default { state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "uuid", PRIM_SCULPT_TYPE_SPHERE]); llRemoveInventory(llGetScriptName()); } }