Difference between revisions of "User:Blakar Ogre"
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Blakar Ogre (talk | contribs) |
Blakar Ogre (talk | contribs) |
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Line 7: | Line 7: | ||
Current status for patch: | Current status for patch: | ||
:- Done: Performance rewrite of sampling code (minor impact) | :- Done: Performance rewrite of sampling code (minor impact) | ||
:- | :- Done: Fix for lost detail when using 32x32 textures | ||
:- Done: Make patch public containing things list above | |||
:- Next: research how we can retain first line of vertex data instead of just using it to determine a pole |
Revision as of 15:29, 25 May 2007
Currently working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims Explained)
- - Write patches for related code
Current status for patch:
- - Done: Performance rewrite of sampling code (minor impact)
- - Done: Fix for lost detail when using 32x32 textures
- - Done: Make patch public containing things list above
- - Next: research how we can retain first line of vertex data instead of just using it to determine a pole