Difference between revisions of "Sculpted Prims: Sculpt Maps and Textures"

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Revision as of 09:08, 25 May 2007

Important Changes to Sculpt Maps

An update to sculpted prims, included in release 1.16.0.1 of the beta viewer, has two changes that are not backwards-compatible:
1) The orientation of the sculpt map is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.

About this page

Add your sculpt maps and textures for use with sculpted prims to this page — or share the ones you have already uploaded into Second Life!


Sculpt Maps in Beta Inventory

A Plate of Fruit made with Sculpted Prims
Apple
Stem
Banana
Plate
Rounded Cube
Chamfered Cube
S-Shape
Test
Juicer


  • Author's Note: The Rough Chamfered Cube Sculpt Map was made with the vertices all bunched up at the round parts to show more rounded detail, hopefully they'll look very smooth with a plain color or low-detail texture applied, I think a detailed texture would have the detail stretched across the flat parts with this one


Sculpt Map Packages


Sharing Sculpt Maps, Textures and Prims

If you want to share sculpt maps (shapes), textures or sculpted prims that you have uploaded, please list them below.

  1. Inspect the object's properties in-world and note the UUID.
  2. Choose the appropriate grid section below.
  3. Choose a meaningful name and add the object in alphabetical order.
  4. Specify if it's a sculpted prim, sculpt map or a texture.
  5. Specify the UUID, or if it's in an object, its exact in-world location, or a link to slexchange.com.
  6. Add a snapshot of the object if possible.
  7. If you want to list a sculpt texture for a sculpt map already listed here, group them together.


Description Object Type UUID Location Snapshot
Beta Grid
Apple (default) sculpt map cd539e52-36d7-f88e-9153-a11a59642a5f n/a n/a
Apple (default) texture 6c0253e0-4d81-78d5-332d-a87a5641df51 n/a snapshot
Banana (default) sculpt map Sandbox Island🖈 n/a
Egg (poles at ends) sculpt map a3626104-26a5-c4e6-71a9-e2c3f640b001 n/a
Egg (poles on sides) sculpt map 3ff8e2b4-9ba1-edc8-1bc3-3edfd2b15413 n/a
Klein Bottle sculpt map 8a68aea3-1aa2-6534-7589-bd7c78098230 n/a snapshot
Main Grid
Apple (default) sculpt map bea82b0f-27c6-730b-fd7f-733f2340b449 n/a n/a
Banana (default) sculpt map d962089b-2197-993c-9ec9-4993eb0a95f2 n/a n/a
Cube sculpt map 994c72bf-31e6-469f-6579-70b659398d11 n/a n/a
Plate (default) sculpt map fb39e9be-0609-2d1e-0988-803d1c04411e n/a n/a
basic head sculpt map 76c809c1-f2f8-5204-c05e-e2609cb0c690 n/a n/a
sculpt-s sculpt map 08ea8bc2-2fbe-ecec-5795-ee3d1db91371 n/a n/a
sculpt-stem1 sculpt map d1b6cc53-ac61-291f-9ce1-dc18170aa6a6 n/a n/a
sculpt-test01 sculpt map b73455c2-6865-64ad-daf0-e9c841be1a82 n/a n/a
push pin sculpt map 39fba6dd-ae01-bd23-6fad-a25e4ea2a5fc n/a n/a
push pin texture (red) ddb769c5-f893-96f3-0cfc-641d660a7e35 n/a n/a
Teen Grid

You can prepare a script with following contents, change "uuid" to one of UUIDs above and when you drop it into a sculpted prim, it will change its shape and then delete itself (the script):

default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "uuid", PRIM_SCULPT_TYPE_SPHERE]);
        llRemoveInventory(llGetScriptName());
    }
}

See also