Difference between revisions of "Follower script"
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Placid Kidd (talk | contribs) (fix bug in script that caused this to hassle other objects) |
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This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m. | This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m. | ||
To set the following distance (distance between follower and followee), change the value denoted by # in '''llMoveToTarget(pos,#)'''. This script has it set at 0.0 m. | To set the following distance (distance between follower and followee), change the value denoted by # in '''[[llMoveToTarget]](pos,#)'''. This script has it set at 0.0 m. | ||
<pre> | <pre> |
Revision as of 16:17, 30 May 2007
This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m.
To set the following distance (distance between follower and followee), change the value denoted by # in llMoveToTarget(pos,#). This script has it set at 0.0 m.
default { state_entry() { vector pos = llGetPos(); llSetStatus(STATUS_PHYSICS, TRUE); llSleep(0.1); llMoveToTarget(pos,0.1); key id = llGetOwner(); llSensorRepeat("", id, AGENT, 96.0, PI, 0.4); } sensor(integer total_number) { vector pos = llDetectedPos(0); vector offset =<-1,0,1>; pos+=offset; llMoveToTarget(pos,0.0); } }