Difference between revisions of "Emacs LSL Mode"
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Since I can't figure out how to attach this or whatever to the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. | Since I can't figure out how to attach this or whatever to the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. | ||
I have modified this slightly to allow for C++ style comments not C comments (// instead of /* */){--[[User:RichardR Bleac|RichardR Bleac]] 08:01, 13 June 2007 (PDT) | I have modified this slightly to allow for C++ style comments not C comments (// instead of /* */){--[[User:RichardR Bleac|RichardR Bleac]] 08:01, 13 June 2007 (PDT)} | ||
Revision as of 07:02, 13 June 2007
Since I can't figure out how to attach this or whatever to the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out.
I have modified this slightly to allow for C++ style comments not C comments (// instead of /* */){--RichardR Bleac 08:01, 13 June 2007 (PDT)}
;; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; fit. As usual, no warrantees are available, neither expressed nor ;; implied. You use this software at your own risk. ;; To load this into emacs, add the following lines to your .emacs: ; ; (add-to-list 'load-path "/path/to/directory/containing/this/file") ; (autoload 'lsl-mode "lsl-mode" "Load LSL mode." t) ; (add-to-list 'auto-mode-alist '("\\.lsl$" . lsl-mode)) ; ;; You should then be able to load up LSL files and get the pretty ;; colors and indentation. ;; This is derived from C-mode, since LSL is so similar. There'll ;; probably be a couple gotchas as a result. I haven't tested this ;; thorougly, but it works well enough for me. If you have any ;; improvements, feel free to contact Brain Curry in game. (defcustom lsl-keywords '("for" "if" "else" "break" "while" "do" "return" "state" "default") "LSL keywords." :type 'list :group 'lsl-font-lock) (defcustom lsl-types '("integer" "float" "string" "key" "list" "vector" "rotation") "LSL types." :type 'list :group 'lsl-font-lock) (defcustom lsl-constants '("ACTIVE" "AGENT" "ALL_SIDES" "CHANGED_ALLOWED_DROP" "CHANGED_COLOR" "CHANGED_INVENTORY" "CHANGED_LINK" "CHANGED_OWNER" "CHANGED_REGION" "CHANGED_SCALE" "CHANGED_SHAPE" "CHANGED_TELEPORT" "CHANGED_TEXTURE" "CONTROL_BACK" "CONTROL_DOWN" "CONTROL_FWD" "CONTROL_LBUTTON" "CONTROL_LEFT" "CONTROL_ML_LBUTTON" "CONTROL_RIGHT" "CONTROL_ROT_LEFT" "CONTROL_ROT_RIGHT" "CONTROL_UP" "DEBUG_CHANNEL" "DEG_TO_RAD" "EOF" "FALSE" "HTTP_BODY_MAXLENGTH" "HTTP_BODY_TRUNCATED" "HTTP_METHOD" "HTTP_MIMETYPE" "HTTP_VERIFY_CERT" "INVENTORY_ALL" "INVENTORY_ANIMATION" "INVENTORY_BODYPART" "INVENTORY_CLOTHING" "INVENTORY_GESTURE" "INVENTORY_LANDMARK" "INVENTORY_NONE" "INVENTORY_NOTECARD" "INVENTORY_OBJECT" "INVENTORY_SCRIPT" "INVENTORY_SOUND" "INVENTORY_TEXTURE" "LINK_ALL_CHILDREN" "LINK_ALL_OTHERS" "LINK_ROOT" "LINK_SET" "LINK_THIS" "NULL_KEY" "PARCEL_MEDIA_COMMAND_AGENT" "PARCEL_MEDIA_COMMAND_AUTO_ALIGN" "PARCEL_MEDIA_COMMAND_LOOP" "PARCEL_MEDIA_COMMAND_PAUSE" "PARCEL_MEDIA_COMMAND_PLAY" "PARCEL_MEDIA_COMMAND_STOP" "PARCEL_MEDIA_COMMAND_TEXTURE" "PARCEL_MEDIA_COMMAND_TIME" "PARCEL_MEDIA_COMMAND_UNLOAD" "PARCEL_MEDIA_COMMAND_URL" "PASSIVE" "PAYMENT_INFO_ON_FILE" "PAYMENT_INFO_USED" "PAY_DEFAULT" "PAY_HIDE" "PERMISSION_ATTACH" "PERMISSION_CHANGE_LINKS" "PERMISSION_CONTROL_CAMERA" "PERMISSION_DEBIT" "PERMISSION_TAKE_CONTROLS" "PERMISSION_TRACK_CAMERA" "PERMISSION_TRIGGER_ANIMATION" "PI" "PY_BY_TWO" "PUBLIC_CHANNEL" "RAD_TO_DEG" "REMOTE_DATA_CHANNEL" "REMOTE_DATA_REPLY" "REMOTE_DATA_REQUEST" "SCRIPTED" "SQRT2" "TRUE" "TWO_PI" "ZERO_ROTATION" "ZERO_VECTOR") "LSL constants." :type 'list :group 'lsl-font-lock) (defcustom lsl-events '("at_rot_target" "at_target" "attach" "changed" "collision" "collision_end" "collision_start" "control" "dataserver" "email" "land_collision" "land_collision_end" "land_collision_start" "link_message" "listen" "money" "moving_end" "moving_start" "no_sensor" "not_at_rot_target" "not_at_target" "object_rez" "on_rez" "remote_data" "run_time_permissions" "sensor" "state_entry" "state_exit" "timer" "touch" "touch_end" "touch_start") "LSL events." :type 'list :group 'lsl-font-lock) (defvar lsl-builtin-regexp "\\<ll[A-Z][a-zA-Z]+\\>") (defvar lsl-keywords-regexp (regexp-opt lsl-keywords 'words)) (defvar lsl-type-regexp (regexp-opt lsl-types 'words)) (defvar lsl-constant-regexp (regexp-opt lsl-constants 'words)) (defvar lsl-event-regexp (regexp-opt lsl-events 'words)) (defvar lsl-variable-name-regexp (concat "\\<integer\\>" "\\s+\\(\\<foo\\s +bar\\>\\)")) (setq lsl-font-lock-keywords `(,lsl-keywords-regexp (,lsl-type-regexp . font-lock-type-face) ("\\(\\<\\S +\\>\\)\\s *(" 1 font-lock-function-name-face t) (,lsl-event-regexp 0 font-lock-builtin-face t) (,lsl-builtin-regexp 0 font-lock-builtin-face t) (,(concat lsl-type-regexp "\\W+\\(\\<\\w+\\>\\)") 2 font-lock-variable-name-face) (,lsl-constant-regexp . font-lock-constant-face))) ;;(define-derived-mode lsl-mode c-mode "LSL" (define-derived-mode lsl-mode c++-mode "LSL" "Major mode for editing LSL. \\{lsl-mode-map}" (setq font-lock-defaults '((lsl-font-lock-keywords) nil nil))) (provide 'lsl-mode)