Difference between revisions of "Talk:LlRemoteLoadScriptPin"
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:When you set it to group, the next owner permissions should apply. So it can be that it is no mod and therefor doesn't accept a script. | :When you set it to group, the next owner permissions should apply. So it can be that it is no mod and therefor doesn't accept a script. | ||
:[[Image:Zai_signature.png|45px]] '''[[User:Zai Lynch|Lynch]]''' <sup><small>([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])</small></sup> 01:52, 18 February 2009 (UTC) | :[[Image:Zai_signature.png|45px]] '''[[User:Zai Lynch|Lynch]]''' <sup><small>([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])</small></sup> 01:52, 18 February 2009 (UTC) | ||
The rezzed object has transfer, modify, and copy permissions. |
Revision as of 20:26, 17 February 2009
I have an object that spawns another object and then puts a script in it. It works until I deed the object to a group. Then I constantly get this error from the Spawner.
"Unable to add item!"
Anyone have a clue why this might happen?—The preceding unsigned comment was added on 01:14, 18 February 2009 by Paradigm Brodsky
- When you set it to group, the next owner permissions should apply. So it can be that it is no mod and therefor doesn't accept a script.
- Lynch (talk|contribs) 01:52, 18 February 2009 (UTC)
The rezzed object has transfer, modify, and copy permissions.