Difference between revisions of "User:Anylyn Hax"
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=== Dedicated to the Pirates=== | === [[User:Anylyn_Hax#llSetPrimitiveParams|Dedicated to the Pirates]]=== | ||
#llSetPrimitiveParams | |||
<pre> | <pre> | ||
// This ugly hack gives out a peace of Human Readable Code, as demanded | // This ugly hack gives out a peace of Human Readable Code, as demanded | ||
// by | // by llSetPrimitiveParams. The result of this program comes via llOwnerSay | ||
// on the chat channel, Its a good ideea to cut your name and date out ;) | // on the chat channel, Its a good ideea to cut your name and date out ;) | ||
// created by Anylyn Hax in the hot summer of 2007 | // created by Anylyn Hax in the hot summer of 2007 |
Revision as of 15:08, 8 August 2007
woaw, cool I have my own page!!!
Hi My name is Anylyn, you can call me Any, and I am born on 2/1/2007, and studied Undressing and Escorting in Jungreung. My brain is 19 years old. My gender: FEMALE. IM me if you are older the 18 years and your wife knows about it;)
Walk my way
For those avatars who need to use another walking animation, other then the one supplied by LL here is a small goodie.
// I like to use Antoinette Lioncourt's sexywalk // UUID:51e4d6c1-0bf0-f7b9-2cc7-8d7b46baf35b // place this script in one of your shoes together with the sexywalk default { state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION ); } run_time_permissions(integer perm) { if(PERMISSION_TRIGGER_ANIMATION & perm) { llSetTimerEvent(.1); } } timer() { vector vel = llGetVel(); if( llFabs(vel.x) > 0.1)llStartAnimation("sexywalk"); if( llFabs(vel.x)<= 0.1)llStopAnimation("sexywalk"); } }
Anylyn Hax 21:43, 1 June 2007 (PDT)
Dedicated to the Pirates
- llSetPrimitiveParams
// This ugly hack gives out a peace of Human Readable Code, as demanded // by llSetPrimitiveParams. The result of this program comes via llOwnerSay // on the chat channel, Its a good ideea to cut your name and date out ;) // created by Anylyn Hax in the hot summer of 2007 // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. list booleans = ([ "FALSE", // 0 "TRUE" // 1 ]); list holeshape = ([ "PRIM_HOLE_DEFAULT", // 0 default (matches the prim type: square for box, circle for cylinder, etc.) "","","","","","","","","","","","","","","", "PRIM_HOLE_CIRCLE", // 16 circle "","","","","","","","","","","","","","","", "PRIM_HOLE_SQUARE", // 32 square "","","","","","","","","","","","","","","", "PRIM_HOLE_TRIANGLE" // 48 triangle ]); list sculpttype = ([ "PRIM_SCULPT_TYPE_SPHERE", // 1 sphere (Converge top & bottom, stitch left side to right) "PRIM_SCULPT_TYPE_TORUS", // 2 torus (Stitch top to bottom, stitch left side to right) "PRIM_SCULPT_TYPE_PLANE", // 3 plane (No stitching or converging) "PRIM_SCULPT_TYPE_CYLINDER" // 4 cylinder (Stitch left side to right, leave top and bottom open) ]); list bumpmapping = ([ "PRIM_BUMP_NONE", // 0 none: no bump map "PRIM_BUMP_BRIGHT", // 1 brightness: generate bump map from highlights "PRIM_BUMP_DARK", // 2 darkness: generate bump map from lowlights "PRIM_BUMP_WOOD", // 3 woodgrain "PRIM_BUMP_BARK", // 4 bark "PRIM_BUMP_BRICKS", // 5 bricks "PRIM_BUMP_CHECKER", // 6 checker "PRIM_BUMP_CONCRETE", // 7 concrete "PRIM_BUMP_TILE", // 8 crustytile "PRIM_BUMP_STONE", // 9 cutstone: blocks "PRIM_BUMP_DISKS", // 10 discs: packed circles "PRIM_BUMP_GRAVEL", // 11 gravel "PRIM_BUMP_SIDING", // 13 siding "PRIM_BUMP_LARGETILE", // 14 stonetile "PRIM_BUMP_STUCCO", // 15 stucco "PRIM_BUMP_SUCTION", // 16 suction: rings "PRIM_BUMP_WEAVE" // 17 weave ]); list shiny = ([ "PRIM_SHINY_NONE", // 0 none "PRIM_SHINY_LOW", // 1 low "PRIM_SHINY_MEDIUM", // 2 medium "PRIM_SHINY_HIGH" // 3 high ]); list material =([ "PRIM_MATERIAL_STONE", // 0 stone "PRIM_MATERIAL_METAL", // 1 metal "PRIM_MATERIAL_GLASS", // 2 glass "PRIM_MATERIAL_WOOD", // 3 wood "PRIM_MATERIAL_FLESH", // 4 flesh "PRIM_MATERIAL_PLASTIC", // 5 plastic "PRIM_MATERIAL_RUBBER", // 6 rubber "PRIM_MATERIAL_LIGHT" // 7 light ]); default { state_entry() { list ce_prim_bump_shiny = llGetPrimitiveParams([PRIM_BUMP_SHINY]); // 19 list ce_prim_color = llGetPrimitiveParams([PRIM_COLOR]); // 18 list ce_prim_flexible = llGetPrimitiveParams([PRIM_FLEXIBLE]); // 21 list ce_prim_fullbright = llGetPrimitiveParams([PRIM_FULLBRIGHT]); // 20 list ce_prim_material = llGetPrimitiveParams([PRIM_MATERIAL]); // 2 list ce_prim_phantom = llGetPrimitiveParams([PRIM_PHANTOM]); // 5 list ce_prim_physiks = llGetPrimitiveParams([PRIM_PHYSICS]); // 3 list ce_prim_point_light = llGetPrimitiveParams([PRIM_POINT_LIGHT]); // 23 list ce_prim_position = llGetPrimitiveParams([PRIM_POSITION]); // 6 list ce_prim_rotation = llGetPrimitiveParams([PRIM_ROTATION]); // 8 list ce_prim_size = llGetPrimitiveParams([PRIM_SIZE]); // 7 list ce_prim_temp_on_rez = llGetPrimitiveParams([PRIM_TEMP_ON_REZ]); // 4 list ce_prim_type = llGetPrimitiveParams([PRIM_TYPE]); // 9 list ce_prim_texgen = llGetPrimitiveParams([PRIM_TEXGEN ]); // 22 list ce_prim_texture = llGetPrimitiveParams([PRIM_TEXTURE]); // 17 llOwnerSay("llSetPrimitiveParams(["); llOwnerSay("PRIM_BUMP_SHINY"+ ", "+(string)llList2Integer(ce_prim_bump_shiny,1)+ // face ", "+(string)llList2String(shiny,llList2Integer(ce_prim_bump_shiny,2))+ // shiny ", "+(string)llList2String(bumpmapping ,llList2Integer(ce_prim_bump_shiny,3))+", "); // bumpmaping llOwnerSay("PRIM_COLOR"+ ", "+(string)llList2Integer(ce_prim_color,1)+ // face ", "+(string)llList2Vector(ce_prim_color,2)+ // color ", "+(string)llList2Float(ce_prim_color,3)+", "); // alpha llOwnerSay("PRIM_FLEXIBLE"+ ", "+(string)llList2String(booleans ,llList2Integer(ce_prim_flexible,1))+ // true / false ", "+(string)llList2Float(ce_prim_flexible,2)+ // softness ", "+(string)llList2Float(ce_prim_flexible,3)+ // gravity ", "+(string)llList2Float(ce_prim_flexible,4)+ // friction ", "+(string)llList2Float(ce_prim_flexible,5)+ // tension ", "+(string)llList2Vector(ce_prim_flexible,6)+", "); // force llOwnerSay("PRIM_FULLBRIGHT"+ ", "+(string)llList2Integer(ce_prim_fullbright,1)+ // face ", "+(string)llList2String(booleans ,llList2Integer(ce_prim_fullbright,2))+", "); // TRUE / FALSE llOwnerSay("PRIM_MATERIAL, "+(string)llList2String(material ,llList2Integer(ce_prim_material,1))+", "); llOwnerSay("PRIM_PHANTOM, "+(string)llList2String(booleans ,llList2Integer(ce_prim_phantom ,1))+", "); llOwnerSay("PRIM_PHYSICS, "+(string)llList2String(booleans ,llList2Integer(ce_prim_physiks ,1))+", "); llOwnerSay("PRIM_POINT_LIGHT"+ ", "+(string)llList2String(booleans ,llList2Integer(ce_prim_point_light,1))+ // true / false ", "+(string)llList2Vector(ce_prim_point_light,2)+ // color ", "+(string)llList2Float(ce_prim_point_light,3)+ // intensity ", "+(string)llList2Float(ce_prim_point_light,4)+ // radius ", "+(string)llList2Float(ce_prim_point_light,5)+", "); // falloff llOwnerSay("PRIM_POSITION, "+(string)llList2Vector(ce_prim_position ,1)+", "); llOwnerSay("PRIM_ROTATION, "+(string)llList2Rot(ce_prim_rotation ,1)+", "); llOwnerSay("PRIM_SIZE, "+(string)llList2Vector(ce_prim_size ,1)+", "); llOwnerSay("PRIM_TEMP_ON_REZ"+(string)llList2String(booleans ,llList2Integer(ce_prim_temp_on_rez ,1))+", "); if(llList2Integer(ce_prim_type,1)==0){llOwnerSay("PRIM_TYPE, PRIM_TYPE_BOX"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", ");} if(llList2Integer(ce_prim_type,1)==1){llOwnerSay("PRIM_TYPE, PRIM_TYPE_CYLINDER"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", ");} if(llList2Integer(ce_prim_type,1)==2){llOwnerSay("PRIM_TYPE, PRIM_TYPE_PRISM"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", ");} if(llList2Integer(ce_prim_type,1)==3){llOwnerSay("PRIM_TYPE, PRIM_TYPE_SPHERE"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", ");} if(llList2Integer(ce_prim_type,1)==4){llOwnerSay("PRIM_TYPE, PRIM_TYPE_TORUS"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", "+(string)llList2Vector(ce_prim_type,7)+", "+(string)llList2Vector(ce_prim_type,8)+", "+(string)llList2Float(ce_prim_type,9)+", "+(string)llList2Float(ce_prim_type,10)+", "+(string)llList2Float(ce_prim_type,11)+", ");} if(llList2Integer(ce_prim_type,1)==5){llOwnerSay("PRIM_TYPE, PRIM_TYPE_TUBE"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", "+(string)llList2Vector(ce_prim_type,7)+", "+(string)llList2Vector(ce_prim_type,8)+", "+(string)llList2Float(ce_prim_type,9)+", "+(string)llList2Float(ce_prim_type,10)+", "+(string)llList2Float(ce_prim_type,11)+", ");} if(llList2Integer(ce_prim_type,1)==6){llOwnerSay("PRIM_TYPE, PRIM_TYPE_RING"+", "+(string)llList2Integer(ce_prim_type,1)+", "+(string)llList2Vector(ce_prim_type,2)+", "+(string)llList2Float(ce_prim_type,3)+", "+(string)llList2Vector(ce_prim_type,4)+", "+(string)llList2Vector(ce_prim_type,5)+", "+(string)llList2Vector(ce_prim_type,6)+", "+(string)llList2Vector(ce_prim_type,7)+", "+(string)llList2Vector(ce_prim_type,8)+", "+(string)llList2Float(ce_prim_type,9)+", "+(string)llList2Float(ce_prim_type,10)+", "+(string)llList2Float(ce_prim_type,11)+", ");} if(llList2Integer(ce_prim_type,1)==7){llOwnerSay("PRIM_TYPE, PRIM_TYPE_SCULPT"+", "+(string)llList2String(ce_prim_type,1)+", "+(string)llList2Integer(ce_prim_type,2)+", ");} llOwnerSay("PRIM_TEXGEN"+ ", "+(string)llList2Integer(ce_prim_texgen,1)+ // face ", "+(string)llList2Integer(ce_prim_texgen,2)+", "); // type llOwnerSay("PRIM_TEXTURE"+ ", "+(string)llList2Integer(ce_prim_texture,1)+ // face ", "+(string)llList2String(ce_prim_texture,2)+ // name ", "+(string)llList2Vector(ce_prim_texture,3)+ // repeats ", "+(string)llList2Vector(ce_prim_texture,4)+ // offsets ", "+(string)llList2Float(ce_prim_texture,5)+" "); // rotation llOwnerSay("]);"); } }
Anylyn Hax 15:58, 8 August 2007 (PDT)