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| == Example One-liner's That We Could/ Should Soon Add ==
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| We could/ should soon add yet a few more concise demoes, such as: | | We could/ should soon add yet a few more concise demoes, such as: |
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| * show World > Force Sun > Region Default on the face of a cube | | * show World > Force Sun > Region Default on the face of a cube |
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| == Chatbot vs. the SL GUI ==
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| The SL GUI does let you rapidly compile and run one command at a time.
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| To run one command once, you can edit and save a short script like:
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| <pre>
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| // http://wiki.secondlife.com/wiki/Talk:Chatbot
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| default
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| {
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| state_entry()
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| {
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| llSetText("look at me blue", <0.0, 0.0, 1.0>, 1.0);
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| llOwnerSay("OK");
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| }
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| }
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| </pre>
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| Into that script you can paste, and save to run, one at a time, commands to run exactly the same demo as the Chatbox script, with very nearly the same syntax:
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| * Twiddle the red, green, and blue intensity, also the "alpha" opacity/ transparency:
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| <pre>
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| llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); // darken
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| llSetColor(<1, 1, 1>, ALL_SIDES); // lighten
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| llSetAlpha(0.7, ALL_SIDES); // make translucent
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| </pre>
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|
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| * Twiddle the label of the object running the script:
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| <pre>
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| llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0); // label
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| llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0); // label differently
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| llSetText("", <0.0, 0.0, 0.0>, 1.0); // do not label
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| </pre>
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| * Move and rotate while not physical, then kick and spin while physical and bouncy.
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| <pre>
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| llSetStatus(STATUS_PHYSICS, FALSE); llSleep(0.1);
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| llSetPos(llGetPos() + <0.0, 0.0, 2.1>); // teleport up the Z axis
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| llSetPos(llGetPos() - <0.0, 0.0, 2.1>); // teleport back down the Z axis
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| llSetLocalRot(llEuler2Rot(<0.0, 0.0, PI_BY_TWO>)); // face one way
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| llSetLocalRot(llEuler2Rot(ZERO_VECTOR)); // face another way
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| llSetStatus(STATUS_PHYSICS, TRUE); llSleep(0.1);
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| llSetBuoyancy(0.9); // bounce well, without floating
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| llApplyImpulse(<0.0, 0.0, 1.0>, TRUE); // advance along the Z axis
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| llApplyRotationalImpulse(<0.0, 0.0, 3.0>, TRUE); // yaw about the Z axis
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| llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); // zero rot inertia
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| </pre>
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| * Poke around inside the object running the script:
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| <pre>
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| llOwnerSay(llList2CSV([ZERO_VECTOR, FALSE, TRUE, STATUS_PHYSICS, PI])); // reveal some named code values
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| llOwnerSay((string) llGetAgentSize(llGetLinkKey(llGetNumberOfPrims()))); // often not ZERO_VECTOR while avatar sits
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| </pre>
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| *
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| Chat a question for you the object's owner to answer (and then chat the answer that you chose):
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| <pre>
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| llDialog(llGetOwner(), "A clarifying demo?", ["No", "Yes"], 7); // chat some Q & A
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| </pre>
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We could/ should soon add yet a few more concise demoes, such as:
- move to owner and stop moving
- rotate to face the sun and stop rotating
- show World > Force Sun > Region Default on the face of a cube