Difference between revisions of "ExtraParams"

From Second Life Wiki
Jump to navigation Jump to search
Line 8: Line 8:
|-
|-
| Flexible
| Flexible
| {{LSL Hex||0x10}}
| {{LSL Hex|0x10|}}
| U8 tension, U8 drag, U7 gravity, U8 wind, Vector3 userforce
| U8 tension, U8 drag, U7 gravity, U8 wind, Vector3 userforce
|-
|-
| Light
| Light
| {{LSL Hex||0x20}}
| {{LSL Hex|0x20|}}
| Color4u color, F32 radius, F32 cutoff, F32 falloff
| Color4u color, F32 radius, F32 cutoff, F32 falloff
|-
|-
| Sculpted
| Sculpted
| {{LSL Hex||0x30}}
| {{LSL Hex|0x30|}}
| UUID texture, U8 type
| UUID texture, U8 type
|-
|-
| Light Image (pending)  
| Light Image (pending)  
| {{LSL Hex||0x40}}
| {{LSL Hex|0x40|}}
| UUID texture, Vector3 params (FOV, focus, ambiance)
| UUID texture, Vector3 params (FOV, focus, ambiance)
|}
|}

Revision as of 15:55, 15 April 2009

Used in ObjectUpdate messages, a "ExtraParam" block contains extra data for specialized prims such as lights, sculpted prims, and flexible objects

Param Hex ID Contents
Flexible 0x10 U8 tension, U8 drag, U7 gravity, U8 wind, Vector3 userforce
Light 0x20 Color4u color, F32 radius, F32 cutoff, F32 falloff
Sculpted 0x30 UUID texture, U8 type
Light Image (pending) 0x40 UUID texture, Vector3 params (FOV, focus, ambiance)