Difference between revisions of "User talk:Prajna Vella"
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// check we can give the item and if so add it to the list | // check we can give the item and if so add it to the list | ||
// this could have been included in the | // this could have been included in the getFolderList() function but the script is | ||
// much more readable if it is done here. | // much more readable if it is done here. | ||
addItem(string itemName) { | addItem(string itemName) { | ||
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} | } | ||
// get the list of | // we do this as a user defined function so it can be called from both state_entry() and changed() events | ||
getFolderList() { | |||
// tell the owner what is happening and get the list of items to give | |||
llOwnerSay("Version " + version); | |||
llOwnerSay("Configuring..."); | |||
// empty the current list of items | // empty the current list of items | ||
contents = []; | contents = []; | ||
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addItem(thisItem); | addItem(thisItem); | ||
} | } | ||
llOwnerSay("Ready to give folder " + folder); | llOwnerSay("Ready to give folder " + folder); | ||
llOwnerSay("Containing: " + llList2CSV(contents)); | llOwnerSay("Containing: " + llList2CSV(contents)); | ||
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// when the script starts running | // when the script starts running | ||
state_entry() { | state_entry() { | ||
getFolderList(); | |||
} | } | ||
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if (change && CHANGED_INVENTORY) | if (change && CHANGED_INVENTORY) | ||
// we get the list of items again | // we get the list of items again | ||
getFolderList(); | |||
} | } | ||
} | } | ||
</lsl> | </lsl> |
Revision as of 09:52, 4 May 2009
Sorry about the mess; I'm just practising my wiki editing.
<lsl> // Give object contents in a folder to AV on touch - by Prajna Vella // // This script can be put in a 'giver' object along with the items you want to give to // anyone who touches the object. If you want to add an item, just add it to the // object's contents; the script will notice the change and update the list. // // The script will not give any no-transfer items (because it can't, just as you can't) // nor will it add no-copy items because llGiveInventoryList() doesn't allow it.
string version = "1.0"; // the script version number string folder = "Ephemera Gifts"; // the name of the folder we will give to the AV that touches the object string title = "Gifts"; // the floating title for the giver object list contents; // the list of items we will put in the folder
// check we can give the item and if so add it to the list // this could have been included in the getFolderList() function but the script is // much more readable if it is done here. addItem(string itemName) { // get the permissions the object owner has for this item integer ownerPerms = llGetInventoryPermMask(itemName, MASK_OWNER); // only add items the owner has permission to copy and transfer if ((ownerPerms & (PERM_COPY | PERM_TRANSFER)) == (PERM_COPY | PERM_TRANSFER)) // add the item to the list contents += itemName; else llOwnerSay("Couldn't add '" + itemName + "' because you must have transfer and copy permissions."); }
// we do this as a user defined function so it can be called from both state_entry() and changed() events getFolderList() { // tell the owner what is happening and get the list of items to give llOwnerSay("Version " + version); llOwnerSay("Configuring..."); // empty the current list of items contents = []; // how many items are there in the contents? integer items = llGetInventoryNumber(INVENTORY_ALL); // we find out the name of this script here so we only have to do it once string thisScript = llGetScriptName(); // this efficiently refers to the current item and will loop until we have reached item 0 while (items) { // this line gets the item name but first decrements the item counter // it is very efficient and takes care of the fact items are numbered starting with 0 string thisItem = llGetInventoryName(INVENTORY_ALL, --items); // we need to check we don't give a copy of this script if (thisItem != thisScript) addItem(thisItem); } llOwnerSay("Ready to give folder " + folder); llOwnerSay("Containing: " + llList2CSV(contents)); // set the floating text on the giver llSetText(title, <1.0,1.0,1.0>, 1.0); }
default { // when the script starts running state_entry() { getFolderList(); }
// when someone touches the object touch_start(integer count) { // count is how many people touched the object while (count) { // we find out the UUID key of the AV that touched key id = llDetectedKey(--count); // and give them the folder llGiveInventoryList(id, folder, contents); } }
// when the contents of the object is changed changed(integer change) { if (change && CHANGED_INVENTORY) // we get the list of items again getFolderList(); } } </lsl>