Difference between revisions of "Talk:AW Groupies/Chat Logs/2007-10-05"
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:I now see this as a more important issue than whether or not we can simply store "unpublished" standard items. WE need to look at that as a special case of handling all possible inventory needs, ranging from "local host" inventory, to special permissions inventory, to inventory that can only be used on certain sims because the generic sims don't handle it in the first place. [[User:Saijanai Kuhn|Saijanai]] 15:47, 5 October 2007 (PDT) | :I now see this as a more important issue than whether or not we can simply store "unpublished" standard items. WE need to look at that as a special case of handling all possible inventory needs, ranging from "local host" inventory, to special permissions inventory, to inventory that can only be used on certain sims because the generic sims don't handle it in the first place. [[User:Saijanai Kuhn|Saijanai]] 15:47, 5 October 2007 (PDT) | ||
:* I agree Saij, this is an interesting and complex area, yet it must be handled given our triple target of scaled + distributed + 3rdparty. It's not optional, although of course we will evolve towards it gradually. It does need to be in the mental design model on day one though, otherwise we will lack the addressing ability to handle it later. --[[User:Morgaine Dinova|Morgaine Dinova]] 03:43, 6 October 2007 (PDT) | |||
* Fixed my typos in transcript. That was actually a good chat, the substance came through despite mild heat. We're doing OK, I think. --[[User:Morgaine Dinova|Morgaine Dinova]] 03:34, 6 October 2007 (PDT) | * Fixed my typos in transcript. That was actually a good chat, the substance came through despite mild heat. We're doing OK, I think. --[[User:Morgaine Dinova|Morgaine Dinova]] 03:34, 6 October 2007 (PDT) |
Revision as of 02:43, 6 October 2007
Comment on 'local host" assets
- Now I think on it a bit, this "local host" vs other URLs thing is part of a larger issue:
- how are different grids going to handle assets created in different grids? There's already been discussion during Zero's office hours for "trusted" sims that are allowed to access content (avies, animations, clothing, prim) with restricted permissions. The local vs global server thing is merely a special case of this.
- At the simplest level, I would like to be able to create or even copy (with appropriate permission restrictions) assets that only exist on my local computer. They aren't even associated with a full-blown simulation. They are assets only in the sense that I can store them, create them, examine them, sort them using the current lInventory panel or some moral equivalent. But there are more broad issues: what about assets that only are available on certain sims? Wouldn't be nice to be able to pre-sort these? What about assets that only WORK in certain kinds of sims? Wouldn't it be nice to create content for those, even if you aren't logged into a si of that particular type?
- I now see this as a more important issue than whether or not we can simply store "unpublished" standard items. WE need to look at that as a special case of handling all possible inventory needs, ranging from "local host" inventory, to special permissions inventory, to inventory that can only be used on certain sims because the generic sims don't handle it in the first place. Saijanai 15:47, 5 October 2007 (PDT)
- I agree Saij, this is an interesting and complex area, yet it must be handled given our triple target of scaled + distributed + 3rdparty. It's not optional, although of course we will evolve towards it gradually. It does need to be in the mental design model on day one though, otherwise we will lack the addressing ability to handle it later. --Morgaine Dinova 03:43, 6 October 2007 (PDT)
- Fixed my typos in transcript. That was actually a good chat, the substance came through despite mild heat. We're doing OK, I think. --Morgaine Dinova 03:34, 6 October 2007 (PDT)