First Name Letter Prize: Difference between revisions
New page: == First Name Letter Prize == I got bored one day and saw these ''lucky chairs'' and made something of my own and decided to open source it == Okay, let's see the script! == Here's the... |
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== Okay, let's see the script! == | == Okay, let's see the script! == | ||
Here's the | Here's the script. | ||
<lsl>// First Name Prize Script for use in Second Life | <lsl>// First Name Prize Script for use in Second Life | ||
Revision as of 17:11, 18 May 2009
First Name Letter Prize
I got bored one day and saw these lucky chairs and made something of my own and decided to open source it
Okay, let's see the script!
Here's the script.
<lsl>// First Name Prize Script for use in Second Life // Copyright (C) 2009 RaithSphere Whybrow (Second Life Avatar Name)/Gavin Owen (Real Name)
// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version.
// This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details.
// You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>.
// CONFIG \\
// How Often do we change Letter? // THIS IS IN MINUITES // SO SIMPLE MATHS integer changeletter = 10; integer timerevent; string winnerletter;
// ENABLE DEBUG MODE 0 = NO & 1 = YES integer debug = 0;
// LETS GET TEH ALPHABET! list letters = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "I", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];
// DEBUG SHIT DON'T MESS WITH THIS deBug(string dmsg) {
if(debug) llOwnerSay(dmsg);
}
// THIS IS THE CHECK NAME SUB
checkname(key whositting)
{
// SAYS THE AVATARS KEY IN DEBUG MESSAGE
deBug((string)whositting);
// WE NEED TO KNOW WHO IS SITTING HERE A KEY IS USELESS!
string whothat = llKey2Name(whositting);
// SPLIT THER NAME UP
list name = llParseString2List(whothat, [" "], []);
// 0 is the First name change to 1 if you want to use LASTNAME
string who = llList2String(name, 0);
// Get the Length of the name
integer length = llStringLength(who);
// DELETE EVERYTHING AFTER LAST LETTER
string firstletter= llDeleteSubString(who, 1, length);
// OK SO LETS SEE THEN IF THIS MATCHES
if(firstletter == winnerletter)
{
llSay(0, "We Have a Winner!!!");
llUnSit(whositting);
// to give a different inventory item type,
// replace "INVENTORY_OBJECT" with "INVENTORY_NOTECARD", etc.
llGiveInventory(whositting,llGetInventoryName(INVENTORY_OBJECT, 0));
getnewletter();
}
// NOPE THEY LOSE!!
else
{
llSay(0, "Your first name doesn't begin with the letter "+winnerletter+ " it's "+firstletter);
llUnSit(whositting);
}
}
// SUB TO GET A NEW LETTER getnewletter() {
// LETS SHUFFLE THE LIST AND GET A LETTER! list shuffled = llListRandomize(letters, 1); // NOW LETS SAY winnerletter = llList2String(shuffled, 0); llShout(0, "We are now looking for a lucky winner who's firstname starts with "+winnerletter);
}
default {
state_entry()
{
// START BE GETTING A LETTER
getnewletter();
// THIS CONVERTS THE MINUITES INTO SECONDS WHICH IS WHAT LSL LIKES FOR TIMERS
timerevent = (changeletter * 60);
// START THE TIMER EVENT
llSetTimerEvent(timerevent);
// MAKE A SIT TARGET
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
}
timer()
{
// TIMER HAS RUN GET A NEW LETTER!!
getnewletter();
}
changed(integer change)
{
if (change & CHANGED_INVENTORY)
{
// YOU CHANGED THE SCRIPT OR SOMETHING IN HERE
// RESET THE SCRIPT
llResetScript();
}
if (change & CHANGED_LINK)
{
key av = llAvatarOnSitTarget();
if (av) { checkname(llAvatarOnSitTarget());}
}
}
} </lsl>