Difference between revisions of "Kate LSL Mode"
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(Fixed up the &???? problem where HTML was stealing them. Added lots of new entries. Added colours (suited to black backgrounds)) |
m (removed my unneeded comment lines from the XML file) |
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<item> REMOTE_DATA_REPLY </item> | <item> REMOTE_DATA_REPLY </item> | ||
<item> REMOTE_DATA_REQUEST </item> | <item> REMOTE_DATA_REQUEST </item> | ||
<item> SCRIPTED </item> | <item> SCRIPTED </item> | ||
<item> SQRT2 </item> | <item> SQRT2 </item> | ||
Line 554: | Line 553: | ||
<DetectChar attribute="String" context="String" char="&quot;"/> | <DetectChar attribute="String" context="String" char="&quot;"/> | ||
<DetectChar attribute="semi-colon" context="#stay" char=";"/> | <DetectChar attribute="semi-colon" context="#stay" char=";"/> | ||
<Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/> | <Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/> | ||
<DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1"/> | <DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1"/> | ||
<DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1"/> | <DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1"/> | ||
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<itemData name="String" defStyleNum="dsString" color="#778899" selColor="#778899" bold="0" italic="0"/> | <itemData name="String" defStyleNum="dsString" color="#778899" selColor="#778899" bold="0" italic="0"/> | ||
<itemData name="String Char" defStyleNum="dsChar" color="#FF00FF" selColor="#FF00FF" bold="0" italic="0"/> | <itemData name="String Char" defStyleNum="dsChar" color="#FF00FF" selColor="#FF00FF" bold="0" italic="0"/> | ||
<itemData name="Comment" defStyleNum="dsComment" color="#CD6600" selColor="#CD6600" bold="0" italic="0"/> | <itemData name="Comment" defStyleNum="dsComment" color="#CD6600" selColor="#CD6600" bold="0" italic="0"/> | ||
<itemData name="Symbol" defStyleNum="dsNormal" color="#C039FF" selColor="#C039FF" bold="0" italic="0"/> | <itemData name="Symbol" defStyleNum="dsNormal" color="#C039FF" selColor="#C039FF" bold="0" italic="0"/> | ||
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<comments> | <comments> | ||
<comment name="singleLine" start="//"/> | <comment name="singleLine" start="//"/> | ||
</comments> | </comments> | ||
<keywords casesensitive="1"/> | <keywords casesensitive="1"/> |
Revision as of 00:29, 28 October 2007
Kate Syntax File
Place this file in $KDEDIR/share/apps/katepart/syntax/lsl.xml
$KDEDIR on your system may be /usr or ~/.kde
Note: When pasting in new versions of this file into the wiki the ampersands need to be changed to & to be viewed and copied correctly when viewers read the article. e.g < in the XML Syntax file needs to be changed to &lt; before pasting it in here.
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE language SYSTEM "language.dtd"> <language name="LSL" version="1.18.3.5.0001" kateversion="2.4" section="Scripts" extensions="*.lsl" mimetype="text/x-lsl" license="LGPL" author="Balder Lathrop and Psyke Phaeton"> <highlighting> <list name="functions"> <!-- lets make these stand out also --> <item> default </item> <item> state </item> <!-- --> <item> llAbs </item> <item> llAcos </item> <item> llAddToLandBanList </item> <item> llAddToLandPassList </item> <item> llAdjustSoundVolume </item> <item> llAllowInventoryDrop </item> <item> llAngleBetween </item> <item> llApplyImpulse </item> <item> llApplyRotationalImpulse </item> <item> llAsin </item> <item> llAtan2 </item> <item> llAttachToAvatar </item> <item> llRemoveFromLandBanList </item> <item> llAvatarOnSitTarget </item> <item> llAxes2Rot </item> <item> llAxisAngle2Rot </item> <item> llBase64ToInteger </item> <item> llBase64ToString </item> <item> llBreakAllLinks </item> <item> llBreakLink </item> <item> llCSV2List </item> <item> llCeil </item> <item> llClearCameraParams </item> <item> llCloseRemoteDataChannel </item> <item> llCloud </item> <item> llCollisionFilter </item> <item> llCollisionSound </item> <item> llCollisionSprite </item> <item> llCos </item> <item> llCreateLink </item> <item> llDeleteSubList </item> <item> llDeleteSubString </item> <item> llDetachFromAvatar </item> <item> llWind </item> <item> llDetectedGrab </item> <item> llDetectedGroup </item> <item> llDetectedKey </item> <item> llDetectedLinkNumber </item> <item> llDetectedName </item> <item> llDetectedOwner </item> <item> llDetectedPos </item> <item> llDetectedRot </item> <item> llDetectedType </item> <item> llDetectedVel </item> <item> llDialog </item> <item> llDie </item> <item> llDumpList2String </item> <item> llEdgeOfWorld </item> <item> llEjectFromLand </item> <item> llEmail </item> <item> llEscapeURL </item> <item> llEuler2Rot </item> <item> llFabs </item> <item> llFloor </item> <item> llForceMouselook </item> <item> llFrand </item> <item> llGetAccel </item> <item> llGetAgentInfo </item> <item> llGetAgentSize </item> <item> llGetAlpha </item> <item> llGetAndResetTime </item> <item> llGetAnimation </item> <item> llGetAnimationList </item> <item> llGetAttached </item> <item> llGetBoundingBox </item> <item> llGetCameraPos </item> <item> llGetCameraRot </item> <item> llGetCenterOfMass </item> <item> llGetColor </item> <item> llGetCreator </item> <item> llGetDate </item> <item> llGetEnergy </item> <item> llGetForce </item> <item> llSitTarget </item> <item> llGetFreeMemory </item> <item> llGetGMTclock </item> <item> llGetGeometricCenter </item> <item> llGetInventoryCreator </item> <item> llGetInventoryKey </item> <item> llGetInventoryName </item> <item> llGetInventoryNumber </item> <item> llGetInventoryPermMask </item> <item> llGetInventoryType </item> <item> llGetKey </item> <item> llGetLandOwnerAt </item> <item> llGetLinkKey </item> <item> llGetLinkName </item> <item> llGetLinkNumber </item> <item> llGetListEntryType </item> <item> llGetListLength </item> <item> llGetLocalPos </item> <item> llGetLocalRot </item> <item> llGetMass </item> <item> llGetObjectName </item> <item> llGetNextEmail </item> <item> llGetNotecardLine </item> <item> llGetNumberOfNotecardLines </item> <item> llGetNumberOfPrims </item> <item> llGetNumberOfSides </item> <item> llGetObjectDesc </item> <item> llRequestSimulatorData </item> <item> llGetObjectDetails </item> <item> llGetObjectPermMask </item> <item> llGetObjectPrimCount </item> <item> llGetOmega </item> <item> llGetOwner </item> <item> llGetOwnerKey </item> <item> llGetParcelDetails </item> <item> llGetObjectMass </item> <item> llGetParcelFlags </item> <item> llGetParcelMaxPrims </item> <item> llGetParcelPrimCount </item> <item> llGetParcelPrimOwners </item> <item> llGetPermissions </item> <item> llGetPermissionsKey </item> <item> llGetPos </item> <item> llGetPrimitiveParams </item> <item> llGetRegionCorner </item> <item> llGetRegionFPS </item> <item> llGetRegionFlags </item> <item> llGetRegionName </item> <item> llGetRegionTimeDilation </item> <item> llGetRootPosition </item> <item> llGetRootRotation </item> <item> llGetRot </item> <item> llGetScale </item> <item> llGetScriptName </item> <item> llListFindList </item> <item> llGetScriptState </item> <item> llGetSimulatorHostname </item> <item> llGetStartParameter </item> <item> llGetStatus </item> <item> llGetSubString </item> <item> llGetSunDirection </item> <item> llGetTexture </item> <item> llGetTextureOffset </item> <item> llGetTextureRot </item> <item> llGetTextureScale </item> <item> llGetTime </item> <item> llGetTimeOfDay </item> <item> llGetTimestamp </item> <item> llGetTorque </item> <item> llGetUnixTime </item> <item> llGetVel </item> <item> llGetWallclock </item> <item> llGiveInventory </item> <item> llGiveInventoryList </item> <item> llGiveMoney </item> <item> llGodLikeRezObject </item> <item> llGround </item> <item> llGroundContour </item> <item> llGroundNormal </item> <item> llGroundRepel </item> <item> llGroundSlope </item> <item> llHTTPRequest </item> <item> llRound </item> <item> llInsertString </item> <item> llInstantMessage </item> <item> llIntegerToBase64 </item> <item> llKey2Name </item> <item> llList2CSV </item> <item> llList2Float </item> <item> llList2Integer </item> <item> llList2Key </item> <item> llList2List </item> <item> llList2ListStrided </item> <item> llList2Rot </item> <item> llList2String </item> <item> llList2Vector </item> <item> llListInsertList </item> <item> llListRandomize </item> <item> llListReplaceList </item> <item> llListSort </item> <item> llListStatistics </item> <item> llListen </item> <item> llListenControl </item> <item> llListenRemove </item> <item> llLoadURL </item> <item> llLog </item> <item> llLog10 </item> <item> llLookAt </item> <item> llLoopSound </item> <item> llLoopSoundMaster </item> <item> llLoopSoundSlave </item> <item> llMD5String </item> <item> llMapDestination </item> <item> llMessageLinked </item> <item> llMinEventDelay </item> <item> llModPow </item> <item> llModifyLand </item> <item> llMoveToTarget </item> <item> llVecDist </item> <item> llOffsetTexture </item> <item> llOpenRemoteDataChannel </item> <item> llOverMyLand </item> <item> llOwnerSay </item> <item> llParcelMediaCommandList </item> <item> llParcelMediaQuery </item> <item> llParseString2List </item> <item> llParseStringKeepNulls </item> <item> llParticleSystem </item> <item> llPassCollisions </item> <item> llPassTouches </item> <item> llPlaySound </item> <item> llPlaySoundSlave </item> <item> llPointAt </item> <item> llPow </item> <item> llPreloadSound </item> <item> llPushObject </item> <item> llRefreshPrimURL </item> <item> llRegionSay </item> <item> llReleaseCamera </item> <item> llReleaseControls </item> <item> llRemoteDataReply </item> <item> llRemoteDataSetRegion </item> <item> llRemoteLoadScriptPin </item> <item> llSetTorque </item> <item> llRemoveFromLandPassList </item> <item> llRemoveInventory </item> <item> llRemoveVehicleFlags </item> <item> llRequestAgentData </item> <item> llRequestInventoryData </item> <item> llRequestPermissions </item> <item> llResetLandBanList </item> <item> llResetLandPassList </item> <item> llResetOtherScript </item> <item> llResetScript </item> <item> llResetTime </item> <item> llRezAtRoot </item> <item> llRezObject </item> <item> llRot2Angle </item> <item> llRot2Axis </item> <item> llRot2Euler </item> <item> llRot2Fwd </item> <item> llRot2Left </item> <item> llRot2Up </item> <item> llRotBetween </item> <item> llRotLookAt </item> <item> llRotTarget </item> <item> llRotTargetRemove </item> <item> llRotateTexture </item> <item> llSameGroup </item> <item> llSay </item> <item> llScaleTexture </item> <item> llScriptDanger </item> <item> llSendRemoteData </item> <item> llSensor </item> <item> llSensorRemove </item> <item> llSensorRepeat </item> <item> llSetAlpha </item> <item> llSetBuoyancy </item> <item> llSetCameraAtOffset </item> <item> llSetCameraEyeOffset </item> <item> llSetCameraParams </item> <item> llSetColor </item> <item> llSetDamage </item> <item> llSetForce </item> <item> llSetForceAndTorque </item> <item> llSetHoverHeight </item> <item> llSetInventoryPermMask </item> <item> llSetLinkAlpha </item> <item> llSetLinkColor </item> <item> llSetLinkPrimitiveParams </item> <item> llSetLinkTexture </item> <item> llSetLocalRot </item> <item> llSetObjectDesc </item> <item> llSetObjectName </item> <item> llSetObjectPermMask </item> <item> llSetParcelMusicURL </item> <item> llSetPayPrice </item> <item> llSetPos </item> <item> llSetPrimURL </item> <item> llSetPrimitiveParams </item> <item> llSetRemoteScriptAccessPin </item> <item> llSetRot </item> <item> llSetScale </item> <item> llSetScriptState </item> <item> llTeleportAgentHome </item> <item> llSetSitText </item> <item> llSetSoundQueueing </item> <item> llSetSoundRadius </item> <item> llSetStatus </item> <item> llSetText </item> <item> llSetTexture </item> <item> llSetTextureAnim </item> <item> llSetTimerEvent </item> <item> llSetTouchText </item> <item> llSetVehicleFlags </item> <item> llSetVehicleFloatParam </item> <item> llSetVehicleRotationParam </item> <item> llSetVehicleType </item> <item> llSetVehicleVectorParam </item> <item> llShout </item> <item> llSin </item> <item> llSleep </item> <item> llSqrt </item> <item> llStartAnimation </item> <item> llStopAnimation </item> <item> llStopHover </item> <item> llStopLookAt </item> <item> llStopMoveToTarget </item> <item> llStopPointAt </item> <item> llStopSound </item> <item> llStringLength </item> <item> llStringToBase64 </item> <item> llStringTrim </item> <item> llSubStringIndex </item> <item> llTakeCamera </item> <item> llTakeControls </item> <item> llTan </item> <item> llTarget </item> <item> llTargetOmega </item> <item> llTargetRemove </item> <item> llToLower </item> <item> llToUpper </item> <item> llTriggerSound </item> <item> llTriggerSoundLimited </item> <item> llUnSit </item> <item> llUnescapeURL </item> <item> llVecMag </item> <item> llVecNorm </item> <item> llVolumeDetect </item> <item> llWater </item> <item> llWhisper </item> <item> llXorBase64StringsCorrect </item> </list> <list name="events"> <item> at_rot_target </item> <item> at_target </item> <item> attach </item> <item> changed </item> <item> collision </item> <item> collision_end </item> <item> collision_start </item> <item> control </item> <item> dataserver </item> <item> email </item> <item> http_response </item> <item> land_collision </item> <item> land_collision_end </item> <item> land_collision_start </item> <item> link_message </item> <item> listen </item> <item> money </item> <item> moving_end </item> <item> moving_start </item> <item> no_sensor </item> <item> not_at_rot_target </item> <item> not_at_target </item> <item> object_rez </item> <item> on_rez </item> <item> remote_data </item> <item> run_time_permissions </item> <item> sensor </item> <item> state_entry </item> <item> state_exit </item> <item> timer </item> <item> touch </item> <item> touch_end </item> <item> touch_start </item> </list> <list name="avoid"> <item> jump </item> <item> llSoundPreload </item> <item> llSound </item> <item> llMakeExplosion </item> <item> llMakeFire </item> <item> llMakeFountain </item> <item> llMakeSmoke </item> <item> llRemoteLoadScript </item> </list> <list name="constants"> <item> ACTIVE </item> <item> AGENT </item> <item> ALL_SIDES </item> <item> ATTACH_HUD_CENTER_2 </item> <item> CHANGED_ALLOWED_DROP </item> <item> CHANGED_COLOR </item> <item> CHANGED_INVENTORY </item> <item> CHANGED_LINK </item> <item> CHANGED_OWNER </item> <item> CHANGED_REGION </item> <item> CHANGED_SCALE </item> <item> CHANGED_SHAPE </item> <item> CHANGED_TELEPORT </item> <item> CHANGED_TEXTURE </item> <item> CONTROL_BACK </item> <item> CONTROL_DOWN </item> <item> CONTROL_FWD </item> <item> CONTROL_LBUTTON </item> <item> CONTROL_LEFT </item> <item> CONTROL_ML_LBUTTON </item> <item> CONTROL_RIGHT </item> <item> CONTROL_ROT_LEFT </item> <item> CONTROL_ROT_RIGHT </item> <item> CONTROL_UP </item> <item> DEBUG_CHANNEL </item> <item> DEG_TO_RAD </item> <item> EOF </item> <item> FALSE </item> <item> HTTP_BODY_MAXLENGTH </item> <item> HTTP_BODY_TRUNCATED </item> <item> HTTP_METHOD </item> <item> HTTP_MIMETYPE </item> <item> HTTP_VERIFY_CERT </item> <item> INVENTORY_ALL </item> <item> INVENTORY_ANIMATION </item> <item> INVENTORY_BODYPART </item> <item> INVENTORY_CLOTHING </item> <item> INVENTORY_GESTURE </item> <item> INVENTORY_LANDMARK </item> <item> INVENTORY_NONE </item> <item> INVENTORY_NOTECARD </item> <item> INVENTORY_OBJECT </item> <item> INVENTORY_SCRIPT </item> <item> INVENTORY_SOUND </item> <item> INVENTORY_TEXTURE </item> <item> LINK_ALL_CHILDREN </item> <item> LINK_ALL_OTHERS </item> <item> LINK_ROOT </item> <item> LINK_SET </item> <item> LINK_THIS </item> <item> NULL_KEY </item> <item> OBJECT_CREATOR </item> <item> OBJECT_DESC </item> <item> OBJECT_GROUP </item> <item> OBJECT_NAME </item> <item> OBJECT_OWNER </item> <item> OBJECT_POS </item> <item> OBJECT_ROT </item> <item> OBJECT_VELOCITY </item> <item> PARCEL_DETAILS_AREA </item> <item> PARCEL_DETAILS_DESC </item> <item> PARCEL_DETAILS_GROUP </item> <item> PARCEL_DETAILS_NAME </item> <item> PARCEL_DETAILS_OWNER </item> <item> PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY </item> <item> PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS </item> <item> PARCEL_FLAG_ALLOW_CREATE_OBJECTS </item> <item> PARCEL_FLAG_ALLOW_DAMAGE </item> <item> PARCEL_FLAG_ALLOW_FLY </item> <item> PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY </item> <item> PARCEL_FLAG_ALLOW_GROUP_SCRIPTS </item> <item> PARCEL_FLAG_ALLOW_LANDMARK </item> <item> PARCEL_FLAG_ALLOW_SCRIPTS </item> <item> PARCEL_FLAG_ALLOW_TERRAFORM </item> <item> PARCEL_FLAG_LOCAL_SOUND_ONLY </item> <item> PARCEL_FLAG_RESTRICT_PUSHOBJECT </item> <item> PARCEL_FLAG_USE_ACCESS_GROUP </item> <item> PARCEL_FLAG_USE_ACCESS_LIST </item> <item> PARCEL_FLAG_USE_BAN_LIST </item> <item> PARCEL_FLAG_USE_LAND_PASS_LIST </item> <item> PARCEL_MEDIA_COMMAND_AGENT </item> <item> PARCEL_MEDIA_COMMAND_AUTO_ALIGN </item> <item> PARCEL_MEDIA_COMMAND_LOOP </item> <item> PARCEL_MEDIA_COMMAND_PAUSE </item> <item> PARCEL_MEDIA_COMMAND_PLAY </item> <item> PARCEL_MEDIA_COMMAND_STOP </item> <item> PARCEL_MEDIA_COMMAND_TEXTURE </item> <item> PARCEL_MEDIA_COMMAND_TIME </item> <item> PARCEL_MEDIA_COMMAND_UNLOAD </item> <item> PARCEL_MEDIA_COMMAND_URL </item> <item> PASSIVE </item> <item> PAYMENT_INFO_ON_FILE </item> <item> PAYMENT_INFO_USED </item> <item> PAY_DEFAULT </item> <item> PAY_HIDE </item> <item> PERMISSION_ATTACH </item> <item> PERMISSION_CHANGE_LINKS </item> <item> PERMISSION_CONTROL_CAMERA </item> <item> PERMISSION_DEBIT </item> <item> PERMISSION_TAKE_CONTROLS </item> <item> PERMISSION_TRACK_CAMERA </item> <item> PERMISSION_TRIGGER_ANIMATION </item> <item> PI </item> <item> PI_BY_TWO </item> <item> PRIM_POINT_LIGHT </item> <item> PRIM_TYPE_CYLINDER </item> <item> PRIM_TYPE_SCULPT </item> <item> PUBLIC_CHANNEL </item> <item> RAD_TO_DEG </item> <item> REMOTE_DATA_CHANNEL </item> <item> REMOTE_DATA_REPLY </item> <item> REMOTE_DATA_REQUEST </item> <item> SCRIPTED </item> <item> SQRT2 </item> <item> STATUS_PHANTOM </item> <item> STATUS_PHYSICS </item> <item> STATUS_ROTATE_X </item> <item> STATUS_ROTATE_Y </item> <item> STATUS_ROTATE_Z </item> <item> TRUE </item> <item> TWO_PI </item> <item> VEHICLE_TYPE_AIRPLANE </item> <item> VEHICLE_TYPE_BALLOON </item> <item> VEHICLE_TYPE_BOAT </item> <item> VEHICLE_TYPE_CAR </item> <item> VEHICLE_TYPE_SLED </item> <item> ZERO_ROTATION </item> <item> ZERO_VECTOR </item> </list> <list name="keywords"> <item> do </item> <item> else </item> <item> for </item> <item> if </item> <item> while </item> <item> return </item> <item> state </item> </list> <list name="types"> <item> list </item> <item> key </item> <item> string </item> <item> vector </item> <item> rotation </item> <item> float </item> <item> integer </item> </list> <contexts> <context attribute="Normal Text" lineEndContext="#stay" name="Normal"> <keyword attribute="Keyword" context="#stay" String="keywords"/> <keyword attribute="Data Type" context="#stay" String="types"/> <keyword attribute="LL Functions" context="#stay" String="functions"/> <keyword attribute="LL Events" context="#stay" String="events"/> <keyword attribute="LL Constants" context="#stay" String="constants"/> <keyword attribute="LL Avoids" context="#stay" String="avoid"/> <Int attribute="Decimal" context="#stay" /> <Float attribute="Float" context="#stay"/> <HlCOct attribute="Octal" context="#stay"/> <HlCHex attribute="Hex" context="#stay"/> <HlCChar attribute="Char" context="#stay"/> <RegExpr attribute="Decimal" context="#stay" String="//\s*BEGIN.*$" beginRegion="Region1"/> <RegExpr attribute="Decimal" context="#stay" String="//\s*END.*$" endRegion="Region1"/> <DetectChar attribute="String" context="String" char="""/> <DetectChar attribute="semi-colon" context="#stay" char=";"/> <Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/> <DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1"/> <DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1"/> <RegExpr attribute="Keyword" context="#stay" String="\.{3,3}\s+"/> <RegExpr attribute="Function" context="#stay" String="\b[_\w][_\w\d]*(?=[\s]*(/\*\s*\d+\s*\*/\s*)?[(])"/> <RegExpr attribute="Symbol" context="Member" String="[.]{1,1}"/> <AnyChar attribute="Symbol" context="#stay" String=":!%&()+,-/.*<=>?[]|~^"/> </context> <context attribute="String" lineEndContext="#stay" name="String"> <!-- allow strings to cross multiple lines --> <LineContinue attribute="String" context="#stay"/> <HlCStringChar attribute="String Char" context="#stay"/> <DetectChar attribute="String" context="#pop" char="""/> </context> <context attribute="Printf" lineEndContext="#pop" name="Printf"> <DetectChar attribute="Normal Text" context="#pop" char=";"/> <DetectChar attribute="String" context="PrintfString" char="""/> </context> <context attribute="PrintfString" lineEndContext="#pop" name="PrintfString"> <LineContinue attribute="String" context="#stay"/> <HlCStringChar attribute="String Char" context="#stay"/> <DetectChar attribute="String" context="#pop" char="""/> <RegExpr attribute="String Char" context="#stay" String="%(\d+\$)?(-|#|\+|\ |0|,|\()*\d*(\.\d+)?[a-hosxA-CEGHSX]"/> <RegExpr attribute="String Char" context="#stay" String="%(\d+\$)?(-|#|\+|\ |0|,|\()*\d*(t|T)(a|A|b|B|c|C|d|D|e|F|h|H|I|j|k|l|L|m|M|N|p|P|Q|r|R|s|S|T|y|Y|z|Z)"/> <RegExpr attribute="String Char" context="#stay" String="%(%|n)"/> </context> <context attribute="Normal Text" lineEndContext="#pop" name="Member" fallthrough="true" fallthroughContext="#pop"> <RegExpr attribute="Function" context="#pop" String="\b[_a-zA-Z]\w*(?=[\s]*)"/> </context> <context attribute="Comment" lineEndContext="#pop" name="Commentar 1"/> <context attribute="Comment" lineEndContext="#stay" name="Commentar 2"> <Detect2Chars attribute="Comment" context="#pop" char="*" char1="/" endRegion="Comment"/> </context> </contexts> <itemDatas> <itemData name="Normal Text" defStyleNum="dsNormal"/> <!--system default text colour--> <itemData name="Keyword" defStyleNum="dsKeyword" color="#FFFF00" selColor="#FFFF00" bold="0" italic="0"/> <itemData name="Function" defStyleNum="dsFunction" color="#FF7C98" selColor="#FF7C98" bold="0" italic="0"/> <itemData name="LL Functions" defStyleNum="dsFunction" color="#CC0000" selColor="#CC0000" bold="0" italic="0"/> <itemData name="LL Constants" defStyleNum="dsKeyword" color="#0E43F0" selColor="#0E43F0" bold="0" italic="0"/> <itemData name="LL Events" defStyleNum="dsFunction" color="#00FFEE" selColor="#00FFEE" bold="1" italic="0"/> <itemData name="LL Avoids" defStyleNum="dsAlert" color="#FF0000" selColor="#FF0000" bold="1" strikeout="1"/> <itemData name="Data Type" defStyleNum="dsDataType" color="#00FF00" selColor="#00FF00" bold="0" italic="0"/> <itemData name="semi-colon" defStyleNum="dsChar" color="#CC0000" selColor="#CC0000" bold="0" italic="0"/> <itemData name="Decimal" defStyleNum="dsDecVal" color="#FFFF00" selColor="#FFFF00" bold="0" italic="0"/> <itemData name="Octal" defStyleNum="dsBaseN" color="#FFFF00" selColor="#FFFF00" bold="0" italic="0"/> <itemData name="Hex" defStyleNum="dsBaseN" color="#FFFF00" selColor="#FFFF00" bold="0" italic="0"/> <itemData name="Float" defStyleNum="dsFloat" color="#FFFF00" selColor="#FFFF00" bold="0" italic="0"/> <itemData name="Char" defStyleNum="dsChar" color="#FF00FF" selColor="#FF00FF" bold="0" italic="0"/> <itemData name="String" defStyleNum="dsString" color="#778899" selColor="#778899" bold="0" italic="0"/> <itemData name="String Char" defStyleNum="dsChar" color="#FF00FF" selColor="#FF00FF" bold="0" italic="0"/> <itemData name="Comment" defStyleNum="dsComment" color="#CD6600" selColor="#CD6600" bold="0" italic="0"/> <itemData name="Symbol" defStyleNum="dsNormal" color="#C039FF" selColor="#C039FF" bold="0" italic="0"/> </itemDatas> </highlighting> <general> <comments> <comment name="singleLine" start="//"/> </comments> <keywords casesensitive="1"/> </general> </language>