Difference between revisions of "User:Ichi Jaehun"
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== Other == | == Other == | ||
[[Image:DataProcSim.png|thumb|Dataprocessing viewed as simulation.]] A simple illustration intended to clarify where different diciplines come into play, in | ''~ some topics I think deserve a better presentation, for the benefit of all... including those that are not technically inclined.'' | ||
[[Image:DataProcSim.png|thumb|Dataprocessing viewed as simulation.]] | |||
* '''Datalogy''' - A simple illustration intended to clarify where different diciplines come into play. -> | |||
* '''HCI''' - [http://en.wikipedia.org/wiki/Human-computer_interaction Human-computer interaction] | |||
* '''Methodology''' - [http://en.wikipedia.org/wiki/Methodology_%28software_engineering%29 Software engineering methodologies] | |||
* '''Scalability''' - [http://jlombardi.blogspot.com/2007/03/metaverse-scalability.html Julian Lombardi's Blog: Metaverse Scalability] - voilà a complicated issue described so that everyone can, not only gain insight in a technical term, but more importantly realise why [http://en.wikipedia.org/wiki/Scalability scalability] is crucial to a software system like SL. |
Revision as of 23:00, 11 November 2007
Ichi would like to see real-time DSP for audio synthesis in 2ndLife.
First step would be the fundamental environment, audio graph etc.
Then a Sine Wave function.
This would be a function that takes three arguments:
frequency, multiplication and an arg specifying whether to execute at Audio or Control rate.
The latter is of course inspired by the amazing SuperCollider and is good for efficiency.
Current Projects
MeeBot - A Meeting Bot.
Free Basic Parcel Toolkit.
Other
~ some topics I think deserve a better presentation, for the benefit of all... including those that are not technically inclined.
- Datalogy - A simple illustration intended to clarify where different diciplines come into play. ->
- HCI - Human-computer interaction
- Methodology - Software engineering methodologies
- Scalability - Julian Lombardi's Blog: Metaverse Scalability - voilà a complicated issue described so that everyone can, not only gain insight in a technical term, but more importantly realise why scalability is crucial to a software system like SL.