Difference between revisions of "SculptGenMax"
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[http://liferain.com/downloads/sculptgenmax/ SculpGenMax Homepage] | [http://liferain.com/downloads/sculptgenmax/ SculpGenMax Homepage] | ||
=== Features === | === Features === | ||
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* Quick Guide to GPL3 | * Quick Guide to GPL3 | ||
[Image:http://files.liferain.com/downloads/wp-content/uploads/2007/12/sculptgenmax-in-3dsmax.jpg] |
Revision as of 13:20, 18 December 2007
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
1.0 RC 1 — released 2007/12/18
Download and Support
As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.
Features
* Roundtrip workflow from 3ds Max to Second Life and back * Load sculptmaps from disk to import sculpties into 3ds Max * Create sculpties in 3ds Max and export them to Second Life * All sculptmap topologies supported: sphere, torus, plane, and cylinder * Editable Poly, Editable Mesh, and NURBS supported * Preserves UV Mapping — Baked textures work seamlessly
License
* SculptGenMax is licensed under GPL3 * Copywrite 2007 Shack Dougall * GPL FAQ * Quick Guide to GPL3
[Image:http://files.liferain.com/downloads/wp-content/uploads/2007/12/sculptgenmax-in-3dsmax.jpg]