Difference between revisions of "SculptGenMax"

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* SculptGenMax is licensed under GPL3
* SculptGenMax is licensed under GPL3
* Copywrite 2007 Shack Dougall
* Copywrite 2007 Shack Dougall
* GPL FAQ
* Quick Guide to GPL3


=== Screenshot ===
=== Screenshot ===


[[Image:Sculptgenmax-in-3dsmax.jpg]]
[[Image:Sculptgenmax-in-3dsmax.jpg]]

Revision as of 13:49, 18 December 2007

Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

1.0 RC 1 — released 2007/12/18

Download and Support

As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.

SculpGenMax Homepage

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly

License

  • SculptGenMax is licensed under GPL3
  • Copywrite 2007 Shack Dougall

Screenshot

Sculptgenmax-in-3dsmax.jpg