Difference between revisions of "Talk:LlSetClickAction"

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:I've answered my own question there really haven't I? You check just in case they crashed or stood up etc. Duh. How would you say this example should feature a state change? I was trying to keep it simple. I've got three states in the one I'm making and I'm not 1/2 way done yet. Mind you with my new found ability to '''create functions!!!''' <nowiki>*throws tiny party in head*</nowiki> ''oh the bliss...'' will make it simpler, faster and smaller by the time I've reworked it all. -- '''[[User:EddyFragment Robonaught|Eddy]]'''  <sup><small>([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])</small></sup> 00:22, 9 August 2009 (UTC)
:I've answered my own question there really haven't I? You check just in case they crashed or stood up etc. Duh. How would you say this example should feature a state change? I was trying to keep it simple. I've got three states in the one I'm making and I'm not 1/2 way done yet. Mind you with my new found ability to '''create functions!!!''' <nowiki>*throws tiny party in head*</nowiki> ''oh the bliss...'' will make it simpler, faster and smaller by the time I've reworked it all. -- '''[[User:EddyFragment Robonaught|Eddy]]'''  <sup><small>([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])</small></sup> 00:22, 9 August 2009 (UTC)
== ''CLICK_ACTION_ZOOM'' prevents sending ''touch_start'' events ==
Please correct me if I'm wrong, but it ''seems'' that, when anything other than <code>CLICK_ACTION_TOUCH</code> (or <code>NONE</code>) is selected, <code>touch_start</code> events will ''not'' be sent to the script. Also, since these flags have sequential values, I suppose you cannot 'combine' them together in order to produce different action events.
Let me explain what I have in mind: I have a media viewer object, and I want to make the process of watching videos smoother. As such, setting <code>CLICK_ACTION_ZOOM</code> is so useful because it pans the object into view — very, very useful! Then one assumes that the user might touch on the object, just to see what it does; at this stage, I'd love to be able to get <code>touch_start</code> events, but I guess that doesn't really work, does it?...
One possible idea I had was to have a sequence of states, which would attempt to detect if the avatar was near the object and (possibly!) even looking towards it, so that it could safely stop the default zoom-on-click and switch over to touch events. Eventually it would even accept events to play media — I'm trying to save the land impact cost of having extra buttons as linked objects!
— [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 13:18, 6 April 2022 (PDT)

Latest revision as of 12:18, 6 April 2022

Honest innocent question Strife...How important is checking for NULL_KEY in this type of script? I was interested in a simple example here because I am making a far more complex version right now. Kinda funny that I spent all day working with this function and then found that it needed an example. yay! I was having some issues with llAvatarOnSitTarget and its obtained key during some state swaps and animation starts and stops. How could checking for NULL_KEY while the avatar is still sitting help? -- Eddy (talk|contribs) 23:46, 8 August 2009 (UTC)

I've answered my own question there really haven't I? You check just in case they crashed or stood up etc. Duh. How would you say this example should feature a state change? I was trying to keep it simple. I've got three states in the one I'm making and I'm not 1/2 way done yet. Mind you with my new found ability to create functions!!! *throws tiny party in head* oh the bliss... will make it simpler, faster and smaller by the time I've reworked it all. -- Eddy (talk|contribs) 00:22, 9 August 2009 (UTC)

CLICK_ACTION_ZOOM prevents sending touch_start events

Please correct me if I'm wrong, but it seems that, when anything other than CLICK_ACTION_TOUCH (or NONE) is selected, touch_start events will not be sent to the script. Also, since these flags have sequential values, I suppose you cannot 'combine' them together in order to produce different action events.

Let me explain what I have in mind: I have a media viewer object, and I want to make the process of watching videos smoother. As such, setting CLICK_ACTION_ZOOM is so useful because it pans the object into view — very, very useful! Then one assumes that the user might touch on the object, just to see what it does; at this stage, I'd love to be able to get touch_start events, but I guess that doesn't really work, does it?...

One possible idea I had was to have a sequence of states, which would attempt to detect if the avatar was near the object and (possibly!) even looking towards it, so that it could safely stop the default zoom-on-click and switch over to touch events. Eventually it would even accept events to play media — I'm trying to save the land impact cost of having extra buttons as linked objects!

Gwyneth Llewelyn (talk) 13:18, 6 April 2022 (PDT)