Difference between revisions of "User talk:Jera Saphir"

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::Okies. I get it now. TY Strife. An attachment with a script to detect collisions will not "know" it has "hit" a llVolumeDetect object. I couldn't help but notice that the caveats still say that llVolumeDetect can only detect physical objects and avatars. While testing sensors and VolDet I found that scripted non-phys were detected also. -- [[File:Eddy_CUBE_jpg.jpg|45px|link=User:EddyFragment Robonaught]]'''[[User:EddyFragment Robonaught|Eddy]]'''  <sup><small>([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])</small></sup> 20:30, 11 September 2009 (UTC)
::Okies. I get it now. TY Strife. An attachment with a script to detect collisions will not "know" it has "hit" a llVolumeDetect object. I couldn't help but notice that the caveats still say that llVolumeDetect can only detect physical objects and avatars. While testing sensors and VolDet I found that scripted non-phys were detected also. -- [[File:Eddy_CUBE_jpg.jpg|45px|link=User:EddyFragment Robonaught]]'''[[User:EddyFragment Robonaught|Eddy]]'''  <sup><small>([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])</small></sup> 20:30, 11 September 2009 (UTC)


:::Interesting, it should probably be changed from Physical to Active.
:::Interesting, it should probably be changed from Physical to Active. How did you move the object so it collided with the VD object? -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 20:56, 11 September 2009 (UTC)

Revision as of 12:56, 11 September 2009

Your edit to llVolumeDetect. Do you mean that llVolumeDetect does not work on attachments? This is already mentioned. Or do you mean that no bump is detected for the bump log? In that case it would have no bearing on the functionality of llVolumeDetect. Since an avatar cannot be scripted an avatar cannot have events to be triggered. Can you please explain what you mean? -- Eddy CUBE jpg.jpgEddy (talk|contribs) 15:50, 11 September 2009 (UTC)

I read it to mean that attachments don't receive collision events when the avatar interpenetrates a VolumeDetect object. I re-enforced some of the other caveats and rewrote the new one, stripping the previously stated information. -- Strife (talk|contribs) 20:11, 11 September 2009 (UTC)
Okies. I get it now. TY Strife. An attachment with a script to detect collisions will not "know" it has "hit" a llVolumeDetect object. I couldn't help but notice that the caveats still say that llVolumeDetect can only detect physical objects and avatars. While testing sensors and VolDet I found that scripted non-phys were detected also. -- Eddy CUBE jpg.jpgEddy (talk|contribs) 20:30, 11 September 2009 (UTC)
Interesting, it should probably be changed from Physical to Active. How did you move the object so it collided with the VD object? -- Strife (talk|contribs) 20:56, 11 September 2009 (UTC)