Difference between revisions of "SculptGenMax"
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* SculptGenMax is licensed under GPL3 | * SculptGenMax is licensed under GPL3 | ||
* | * Copyright 2007 Shack Dougall | ||
=== Screenshot === | === Screenshot === | ||
[[Image:Sculptgenmax-in-3dsmax.jpg]] | [[Image:Sculptgenmax-in-3dsmax.jpg]] |
Revision as of 12:21, 27 February 2008
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
1.0 RC 3 — released 2008/02/26
Download and Support
As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.
Features
- Roundtrip workflow from 3ds Max to Second Life and back
- Load sculptmaps from disk to import sculpties into 3ds Max
- Create sculpties in 3ds Max and export them to Second Life
- All sculptmap topologies supported: sphere, torus, plane, and cylinder
- Editable Poly, Editable Mesh, and NURBS supported
- Preserves UV Mapping — Baked textures work seamlessly
License
- SculptGenMax is licensed under GPL3
- Copyright 2007 Shack Dougall