The Environment Editor: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Wiki Scribe (talk | contribs)
m Robot: kicking Template:Multi-lang
Jeremy Linden (talk | contribs)
m Text replace - '{{KBmaster}}' to '<noinclude>{{KBmaster}}</noinclude>'
Line 1: Line 1:
{{KBmaster}}
<noinclude>{{KBmaster}}</noinclude>


To edit the sky and water, you must first open the '''Environment Editor'''. You can do this by selecting '''World &gt; Environment Settings &gt; Environment Editor'''.
To edit the sky and water, you must first open the '''Environment Editor'''. You can do this by selecting '''World &gt; Environment Settings &gt; Environment Editor'''.

Revision as of 11:44, 26 October 2010

To edit the sky and water, you must first open the Environment Editor. You can do this by selecting World > Environment Settings > Environment Editor.

The Environment Editor

The basic Environment Editor gives you control over your perceived time of day, cloud cover, water color, and water clarity:

Time of Day: Sets the time of day as defined by the Day Cycle Editor. The default Day Cycle parallels a day/night cycle in the real world.

Cloud Cover: Sets the amount of cloud cover visible in the sky. Move the slider left to reduce the number of clouds, and right to increase the number of clouds.

Water Color: Sets the color of all water in the Region.

Water Fog: Sets the amount of "fog" in the water, making it more opaque with simulated particulate matter.