Difference between revisions of "Talk:Prim and Object Hierarchy"
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llSetPos2() == the same that llSetPos() but with second parent if the prim is a child prim. | llSetPos2() == the same that llSetPos() but with second parent if the prim is a child prim. | ||
Then we can move all child prims with their "second parent" or with the real root prim. | Then we can move all child prims with their "second parent" or with the real root prim. When a child prim move, all child prims that have this one as second parent move too, like child prims move with root prim actually. | ||
Rohacan Hirons. | Rohacan Hirons. | ||
(Sorry for my poor english, I hope you'll understand me XD) | (Sorry for my poor english, I hope you'll understand me XD) | ||
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Revision as of 01:12, 14 April 2008
I agree, 100%. I've noticed that many SL 3D concepts come directly from basic 3D graphics libraries such as OpenGL. Wouldn't this correspond to a kind of scenegraph?
Hi, I think we just need one new value and two new functions.
A "second parent" or "minor parent" or "???" for every child prims, that is UUID of and other child prim (or by default the real parent prim)
And two functions : llSetLocalRot2() == the same that llSetLocalRot() but with second parent. llSetPos2() == the same that llSetPos() but with second parent if the prim is a child prim.
Then we can move all child prims with their "second parent" or with the real root prim. When a child prim move, all child prims that have this one as second parent move too, like child prims move with root prim actually.
Rohacan Hirons. (Sorry for my poor english, I hope you'll understand me XD)