Difference between revisions of "User:Andrew Linden/Office Hours/2009 11 12"

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Revision as of 18:33, 12 November 2009

Transcript

  • [16:58] Ardy Lay: Hello Simon
  • [16:58] Simon Linden: Hello
  • [16:58] Fury Rosewood: hihi simon
  • [16:58] Latif Khalifa: hi simon
  • [16:59] Ardy Lay: Your meeter is about to tell us to get lost.
  • [16:59] Simon Linden: is it in the wrong time zone or something?
  • [16:59] Ardy Lay: Seems like it.
  • [16:59] Latif Khalifa: the meter is
  • [16:59] Twisted Laws: daylight saving time
  • [17:00] Thank you for coming to Linden office hours
  • [17:00] Ardy Lay: Hehe
  • [17:00] Simon Linden: That'll do it. Time to reset :)
  • [17:00] Rex Cronon: hello everybody
  • [17:00] Charlette Proto: there will be plenty of time when Viewer 2 hits the deck
  • [17:01] Charlette Proto: nothing to look at, we will be codong LSL pranks all day
  • [17:01] Ardy Lay: codong?
  • [17:01] Charlette Proto: unless they kill LSL too
  • [17:01] Moon Metty: whew, that was a bad crash, i had to reboot
  • [17:01] Charlette Proto: scripting hehe
  • [17:01] Latif Khalifa: hehe, wb Moon :)
  • [17:01] Rex Cronon: wb
  • [17:02] Moon Metty: thank you :)
  • [17:02] Meeter is Running
  • [17:02] Charlette Proto: OK Time Machine is not coding any more
  • [17:02] Charlette Proto: trivial task
  • [17:02] Simon Linden: The scheduling code in that is a real hack :)
  • [17:02] Ardy Lay: Hello Andrew
  • [17:02] Latif Khalifa: hehe
  • [17:02] Andrew Linden: Hi
  • [17:02] Rex Cronon: hi andrew
  • [17:02] Latif Khalifa: hi andrew
  • [17:02] Sebastean Steamweaver: Heya Andrew
  • [17:02] Charlette Proto: Simon your skin didn't rez for me, anyone else
  • [17:03] Fury Rosewood: hi andrew
  • [17:03] Sebastean Steamweaver: And all :)
  • [17:03] Welcome to Linden office hours
  • [17:03] Latif Khalifa: i see simon fine
  • [17:03] Rex Cronon: hi
  • [17:03] Charlette Proto: everything has been OK for me so I don't suspect my end
  • [17:03] Ardy Lay: o/
  • [17:03] Charlette Proto: ah OK got him after zoom
  • [17:03] Charlette Proto: same old shi*
  • [17:03] Simon Linden: textures may be slow
  • [17:03] Psi Merlin: Hi Simon, Andrew and everyone.
  • [17:03] Arawn Spitteler notes the presence of Lola, this evening: SVC-22 Svc-93 and SVC-2931 are old news, aren't they, lest we forget
  • [17:03] llSetLinkPrimitiveParams content breakage, only moves agents 54 meters now
  • [17:03] ROTATION and llSetRot incorrectly implemented for child prims
  • [17:03] LoLa Varriale: YOU? Are we still talking about something?
  • [17:03] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [17:04] Moon Metty: ahh, home sweet home
  • [17:04] Latif Khalifa: hehe
  • [17:04] Charlette Proto: Andrew is lagging today, slow choice of char - you loose
  • [17:04] Ardy Lay: Everything is loading dreat for me and I have been up for almost 10 hours now.
  • [17:04] Andrew Linden: Hrm... announcements.
  • [17:04] Charlette Proto: don't confuse the BOT
  • [17:04] Charlette Proto: it may crash
  • [17:04] Charlette Proto: my head hurts
  • [17:04] Rex Cronon: hi
  • [17:04] Arawn Spitteler: Lola's about as fast as the Meter
  • [17:04] LoLa Varriale: Wow it sounds really interesting, Arawn.
  • [17:05] Andrew Linden: One of the things I meant to do today was to assign Misc-3077 to me, but I never got around to it.
  • [17:05] List of Linden-Confirmed Easy Changes/Additions With Large Returns
  • [17:05] s sure he's about to sit on Morg
  • [17:05] Sebastean Steamweaver: !
  • [17:05] Andrew Linden: I tried making a new branch to hold the work, but we're switching to mercurial and ran into technical difficulties.
  • [17:05] Andrew Linden: maybe tomorrow
  • [17:05] Sebastean Steamweaver: Andrew, may I hug you?
  • [17:05] Charlette Proto: sounds like your dev process Andrew is the same as the rest of the lab ...
  • [17:05] Arawn Spitteler: Mercurial?
  • [17:06] Latif Khalifa: svn replacement
  • [17:06] Charlette Proto: hack something out and see if it works
  • [17:06] Andrew Linden: mercurial is a code repository system, like SVN, CVS, or Perforce
  • [17:06] Charlette Proto: chat should be in a CVS like Google wave
  • [17:06] Rex Cronon: does havok allow for springs, or flexible boards?
  • [17:06] Charlette Proto: indeed we could just strap on OpenGL avie to Wave and be done with it
  • [17:06] Andrew Linden: I don't think I can get any Misc-3077 stuff into server-1.34, so I'm aiming for server-1.36.
  • [17:07] Andrew Linden: We'll see how things go.
  • [17:07] Sebastean Steamweaver: Awesome :D
  • [17:07] Sebastean Steamweaver: We're counting by 0.02's? o.0
  • [17:07] Latif Khalifa: great news
  • [17:07] Simon Linden: yes, our internal numbers are the odd ones, releases are even
  • [17:07] Andrew Linden: So someone stopped me in the lab yesterday...
  • [17:07] Charlette Proto: so server 2.0 must be really close hehe
  • [17:08] Sebastean Steamweaver: If you can manage to get some in 1.34, that would be great. 1.36 is wonderful though. Thank you Andrew
  • [17:08] Arawn Spitteler: I think the .odds are being used internally, to see what the servers act like, when they don't have to deal with reality
  • [17:08] Andrew Linden: and said they saw one of the "Is SL getting better or worse?" answers go by that said something like, "Andrew Linden needs to publish his office hours."
  • [17:08] Charlette Proto: sry being a cynical shi* today
  • [17:08] Andrew Linden: I hear you.
  • [17:08] Andrew Linden: I'll try to publish... soon.
  • [17:09] Andrew Linden: Maybe I should just start publishing the most recents, and get the other stuff gradually.
  • [17:09] Charlette Proto: censored
  • [17:09] Arawn Spitteler: Publish befor it goes stale
  • [17:10] Andrew Linden: Several months backlog now so it is a formidable "project" that is difficult to engage because of its shear size (which does not get any smaller).
  • [17:10] Charlette Proto: haha read the JIRA if you short of novels to read
  • [17:10] Moon Metty: yeah
  • [17:10] Latif Khalifa: just start with from today :D
  • [17:10] Moon Metty: you need a mountain climbing expedition
  • [17:10] Arawn Spitteler: You haven't got a script, to post for you?
  • [17:10] Charlette Proto: JIRA is like the bible if you like that sort of read
  • [17:10] Andrew Linden: No script to do all the work, but I've got a formatting script.
  • [17:11] Charlette Proto: letter to Corynhians: "You have gone too far changing the ways of the world"
  • [17:11] Arawn Spitteler: More RPG Names begin as typose
  • [17:11] Charlette Proto: the only scripture LL accept is LSL griefing code
  • [17:11] Andrew Linden: Ok, so that is all on my agenda today.
  • [17:11] Rex Cronon: i am sorry but the jira is like a reading a horror story:(
  • [17:12] Sebastean Steamweaver: Andrew, should we add PRIM_REGION_POS to 3077?
  • [17:12] Charlette Proto: murdered on JIRA
  • [17:12] Andrew Linden: server-1.32.1 should get a pilot next week I think
  • [17:12] Latif Khalifa: so what's new in 1.34?
  • [17:12] Andrew Linden: What does PRIM_REGION_POS do?
  • [17:12] Moon Metty: replace posjump?
  • [17:12] LSL Scientist: PRIM_POS_UNLIMITED ?
  • [17:13] Sebastean Steamweaver: PRIM_REGION_POS was the proposed new constant for llSEtPrimitiveParams which wouldn't have the 10m limit, to replace PosJump
  • [17:13] Rex Cronon: after reading teh first few pages u realize that nobody will make it out alive:(
  • [17:13] Andrew Linden: Oh yeah, sure link it to misc-3077
  • [17:13] Sebastean Steamweaver: It would allow you to set the object to any point within the region.
  • [17:13] Arawn Spitteler: Oh, you mean like PRIM_POS_GLOBAL and PRIM_POS_LOCAL?
  • [17:13] Andrew Linden: 1.34 has a bunch of stuff that I can't talk about.
  • [17:13] Sebastean Steamweaver: Sort of Arawn, it's just what I was calling the constant to replace PosJump
  • [17:14] Andrew Linden: Luckily, I haven't been paying attention to server-1.34.
  • [17:14] Techwolf Lupindo: Just make PRIM_POS_LOCAL settable. :-X
  • [17:14] Andrew Linden: When I have some bug fixes in there I'll list them for you. None yet.
  • [17:14] Simon Linden: It has The Project That Must Not Be Named
  • [17:14] Sebastean Steamweaver: The Project That Must Not Be Named D:
  • [17:14] Simon Linden: ... what I've been on instead of fixing bugs
  • [17:14] Andrew Linden: Hrm... there may be two projects that must not be named.
  • [17:14] Moon Metty: hahaha
  • [17:14] Charlette Proto: if XYZ were 64 bit variables could we have bigger regions and finer control of size (small)
  • [17:15] Simon Linden: One Of The Projects That Must Not Be Named :)
  • [17:15] Latif Khalifa: so meshes got merged :P
  • [17:15] Moon Metty: come on, tell us about the 3rd
  • [17:15] Sebastean Steamweaver: Simon is the Project That Must Not Be Named something to look forward to?
  • [17:15] Simon Linden: I hope so :) I think it's a good thing
  • [17:15] Andrew Linden: meshes would be heavily dependent on viewer changes, maybe a few server changes
  • [17:15] Charlette Proto: BTW what is it recently with people crying about numerically alligned prims not matching up
  • [17:16] Arawn Spitteler: That wuld be serious
  • [17:16] Latif Khalifa: can someone please tell us that meshes will not be like sculpties, just spheres to the sim, and that we can get somewhat good colissions, ie walk on them?
  • [17:16] Andrew Linden: oh right... that alignment bug. I had a partial fix for that somewhere
  • [17:16] Andrew Linden: I had forgotten about that one.
  • [17:17] Charlette Proto: I understand that 1.0 metres is not actually any precise position since binary is a weird thing and half of it may not actually be 0.5, but people cry that no dimensions add up numerically any more
  • [17:17] Andrew Linden: Hrm... if meshes had better physics shapes then that would be more simulator changes what would have to be made.
  • [17:17] Rex Cronon: since sculpties r spheres is only logical that meshes will be sqares:)
  • [17:17] Rex Cronon: squares*
  • [17:17] Latif Khalifa: so no walking on mesh prims?
  • [17:17] Charlette Proto: but sculpties can wrap in a number of ways eg torus
  • [17:18] Andrew Linden: (technically sculpties collide like convex hull's of torii, but it is hard to tell)
  • [17:18] Charlette Proto: mu body mesh is a torus just morped in a funny way
  • [17:18] Charlette Proto: haha
  • [17:18] Charlette Proto: morhed*
  • [17:18] Charlette Proto: hehe morphed
  • [17:18] Arawn Spitteler: Agnes Moorhead?
  • [17:18] Latif Khalifa: that's bad news then :( meshes wo't collide correctly
  • [17:18] Moon Metty: lol
  • [17:19] Charlette Proto: when people colide with me it is like they bumped into a cardboard box avie
  • [17:19] Arawn Spitteler: I don't think Walkable Meshes sound as important as most else we've been discussing.
  • [17:19] Charlette Proto: think it may be the same for you too
  • [17:20] Latif Khalifa: Arawn, we have seen with sculpties that when a new feature is introduced, and sim does not know about it... its bad
  • [17:20] Charlette Proto: storm?
  • [17:20] Charlette Proto: haha storm woke up or dreaming still
  • [17:20] Charlette Proto: me I'm the queen of Second Life™
  • [17:20] Arawn Spitteler: I haven't seen that with Sculpties. Flexies are a problem, because the rest of the object is phantom
  • [17:21] Latif Khalifa: Arawn, sclupties don't collide properly, you cannot really walk on them
  • [17:21] Rex Cronon: i hope that when skeleteons get here, both sculpties and mesh will also work properly, and will not allowed to just stay the same way as when the got here
  • [17:22] Arawn Spitteler: As long as the sculpty itself is Phantom, it shouldn't collide with anything
  • [17:22] Latif Khalifa: heh, phantm is not a solution
  • [17:22] Yannic Arun: whats up guys
  • [17:22] Latif Khalifa: that's just removing the sculptie from the physics althogheter
  • [17:22] Charlette Proto: what is the attachment point 128? and associated errors
  • [17:22] Arawn Spitteler: I don't see how Sculpty is different from Flexi, since either is a viewer side effect
  • [17:23] xstorm Radek: why not make the avatar more real ?
  • [17:23] Arawn Spitteler: Attachment Point 128? I don't think we've more than 31
  • [17:23] Charlette Proto: invalid attachment point - does it come from Emerald multiple attachments in one spot - I've been seeing it all the time since the feature emerged
  • [17:23] xstorm Radek: lets give them bones too
  • [17:23] Latif Khalifa: Arawn, sculpties should be known to the physics engine too, so you could walk over them
  • [17:23] Andrew Linden: Well, sculpty could in theory collide more correctly.
  • [17:23] xstorm Radek: oh and blood
  • [17:23] xstorm Radek: and hearts'
  • [17:24] Yannic Arun: jebote
  • [17:24] xstorm Radek: and brains
  • [17:24] Charlette Proto: look at Ctrl + Shift + 4 (debug console - log file live) it is full of it
  • [17:24] Arawn Spitteler: You'd ave to send a texture to the physics engine
  • [17:24] Andrew Linden: However flexi is dynamic and such a wobbly physical thing has synchronization issues if modeled on the server.
  • [17:25] Arawn Spitteler: Sculpty Stairs are commonly phantom, with static ramps
  • [17:25] Charlette Proto: surely with ATI and Nvidia physics today we could have mesh based collisions in Second Life™
  • [17:25] Simon Linden: yeah, they're really all done on the viewer. Now if someone added a physics engine on the viewer, they could make them behave better
  • [17:25] Simon Linden: (flexies, that is)
  • [17:25] Latif Khalifa: Arawn yes, and that should not be the case if they were properly implemented (sclupties)
  • [17:26] xstorm Radek: think of the layers of flesh
  • [17:26] Latif Khalifa: you could have non-phantom 1 prim sclupt stairs that you could walk on
  • [17:26] xstorm Radek: the vanes
  • [17:26] Arawn Spitteler: Sculpties aren't as dynamic, as flexies, but I just don't see the benefit over easier fruits
  • [17:27] Charlette Proto: any opinions on Nvidia PhysiX and ATI's solutions being of any use in viewer side physics imp
  • [17:27] Latif Khalifa: I was saying let's not make the same issues with mashes, making them collide like sculpties
  • [17:27] Arawn Spitteler: It would be worth more, if wecould see colliders
  • [17:28] Charlette Proto: client side physics could offer a nice sandboxed world where nobody can kick you across the sim if you muted them
  • [17:28] xstorm Radek: there is still so many things people still do not know about prims and every one is asking for more and more with out fixing the problems at hand
  • [17:29] Charlette Proto: don't worry about prims/sculpties - Viewer 2 is just a bunch of chatboxes, no 3D world
  • [17:29] Yannic Arun: Yannic Arun
  • [17:29] Charlette Proto: indeed physics in viewer 2 may be all about post-it notes bouncing on the Windows desktop
  • [17:29] Arawn Spitteler wonders why Ynnic wants his own attention
  • [17:30] office hours is half over
  • [17:30] Charlette Proto: not even sticking to surfaces that aren't perfectly flat
  • [17:30] xstorm Radek: you look at prims and map how many shapes you can get but never see all the shapes people do not use now
  • [17:30] Yannic Arun: rofl
  • [17:30] Yannic Arun: you didnt get what the linden bear was asking me ?
  • [17:30] Yannic Arun: i dont need attention
  • [17:30] Simon Linden: He talks privately :)
  • [17:30] Simon Linden: (the bear)
  • [17:30] Arawn Spitteler: Oh, I don't think we see that IMs are IMs, from objects
  • [17:30] Simon Linden: I seem to be adding footnotes to everythign today
  • [17:30] Yannic Arun: sadly i cant IM the bear
  • [17:30] Yannic Arun: lol
  • [17:31] Arawn Spitteler: TextBoxes, is that lagging Viewer or Server side?
  • [17:31] Charlette Proto: any idea how dancing avies could be positioned about 1m east and 1m down from poseballs on one viewer alone and look OK to everyone else
  • [17:32] Ardy Lay: Sebastian is about to open a JIRA in project SNOW to cover llTextBox().
  • [17:32] Sebastean Steamweaver: Actually I have the window open as we speak lol
  • [17:32] Arawn Spitteler: Can you hack the viewer? The viewer doesn't have to see the animation given
  • [17:32] Arawn Spitteler: Muting should sset the Mutant into T-Pose
  • [17:32] Latif Khalifa: did andrew doze off? :D
  • [17:32] Andrew Linden: what is llTextBox()? is that a feature request or a bug on a existing feature?
  • [17:33] Andrew Linden: I'm here, but wasn
  • [17:33] Sebastean Steamweaver: SVC-8759
  • [17:33] ISSUE DOES NOT EXIST
  • [17:33] Charlette Proto: I don't want it Arawn, just witnessed it the other day myself (avies dancing inside a wall)
  • [17:33] Sebastean Steamweaver: Err
  • [17:33] Moon Metty: it's code that escaped into the wild
  • [17:33] Arawn Spitteler: It's a half way implemented feature, that's been around a while
  • [17:33] Rex Cronon: something half implemented:(
  • [17:33] Sebastean Steamweaver: VWR-8759
  • [17:33] Latif Khalifa: llTextBox() is something viewer related, it's implemented fine in the server
  • [17:33] llTextBox in client Non-Functional - Functionality Patch Attached
  • [17:33] Andrew Linden: wasn't too interested in getting into mesh/sculpty/flexy physics again
  • [17:33] Sebastean Steamweaver: The scripting is all there.
  • [17:33] Sebastean Steamweaver: But the viewer side isn't.
  • [17:33] Sebastean Steamweaver: So I'm opening a SNOW issue to hopefully get it implemented.
  • [17:33] Andrew Linden: ah I see
  • [17:33] Sebastean Steamweaver: That JIRA has been there for over a year, and the patch at least half that long.
  • [17:34] Sebastean Steamweaver: Emerald devs put the feature in, in less than two hours.
  • [17:34] Arawn Spitteler: It doesn't sound too hard to write
  • [17:34] Sebastean Steamweaver: I should say an* emerald dev.
  • [17:34] Yannic Arun: maybe emetald dont got this much to do like LL does ?
  • [17:34] Yannic Arun: *emerald
  • [17:34] Ardy Lay: Sebastian, send a message to the original poster too please.
  • [17:34] Charlette Proto: I get nosious when I hear about the emerald devs
  • [17:34] Sebastean Steamweaver: Well, considering the issue has been around for over a year Yannic, I'd say they've had plenty of time ;)
  • [17:35] Sebastean Steamweaver: Sure, I can do that Ardy
  • [17:35] Charlette Proto: you OK Yannic?
  • [17:35] Sebastean Steamweaver: There's even a post in that issue by Qarl saying it's just waiting for client-side support.
  • [17:35] Yannic Arun: me ?
  • [17:35] Yannic Arun: why ?
  • [17:35] Yannic Arun: yes
  • [17:35] Sebastean Steamweaver: But, since it's client-side, I haven't really brought it up here.
  • [17:35] Sebastean Steamweaver: I did once, but I think that was the only time.
  • [17:36] Yannic Arun: why you asking Carlette ?
  • [17:36] Yannic Arun: *Charlette
  • [17:36] Latif Khalifa: yes it's a viewer issue
  • [17:36] xstorm Radek: people can shape a standard prim in to any shape they wish but yet so many only see its limits to the shapes they can make
  • [17:36] Charlette Proto: KITILA and Yannic are clones - suspicious to me
  • [17:36] KITILA Cortes: Me no im not
  • [17:36] KITILA Cortes: lol
  • [17:37] Yannic Arun: clones ?
  • [17:37] Ardy Lay: Getting it onto the Snowglobe project AND getting the originator of the patch to comment is what is needed to get the other DEVs looking at it.
  • [17:37] KITILA Cortes: Arawn teleported me lol
  • [17:37] Yannic Arun: rofl
  • [17:37] Sebastean Steamweaver: Who is KITILA?
  • [17:37] Yannic Arun: funny meeting here
  • [17:37] Sebastean Steamweaver: oh
  • [17:37] Sebastean Steamweaver: Hi KITILA lol
  • [17:37] Charlette Proto: absolutely the same like copybot twins
  • [17:37] Sebastean Steamweaver: I didn't see you.
  • [17:37] Andrew Linden: Viewer development is all tied up in Viewer-2.0 work. And they don't want to modify the existing UI too much to ease the transition to viewer-2.0.
  • [17:37] Yannic Arun: wtf
  • [17:37] Yannic Arun: open your eyes
  • [17:37] Yannic Arun: zoom on me
  • [17:37] Andrew Linden: Perhaps they'll start adding features like improved llTextBox support once it is out.... dunno.
  • [17:37] Charlette Proto: which one copied who??? own up
  • [17:37] Yannic Arun: and then on this guy
  • [17:37] Yannic Arun: lindens
  • [17:37] Yannic Arun: do you see whats going on there ?
  • [17:38] Arawn Spitteler: Couldn' they catch quarters from their elbows?
  • [17:38] Yannic Arun: what i got told here
  • [17:38] xstorm Radek: is it not time to stop learning from what others say there are limits to and get down to learning how to fix the problems in a new way ?
  • [17:38] Sebastean Steamweaver: I'd be concerned that if it didn't get into viewer 2.0, it'd just get put off again really.
  • [17:38] Moon Metty: i know a server issue .....
  • [17:38] Simon Linden: yea!
  • [17:38] Moon Metty: svc-1669
  • [17:38] Estate tool top scripts should not show avatar attachments.
  • [17:38] Yannic Arun: simon
  • [17:38] Yannic Arun: whats wrong with charlette
  • [17:38] You decline Club Zero Gravity from A group member named Ranchan Weidman.
  • [17:38] Yannic Arun: did see what she wrote ?
  • [17:38] Moon Metty: the title is bad, and the resolution is bad
  • [17:39] Latif Khalifa: yes, the bug is still there
  • [17:39] Moon Metty: it's about avatar script-time added to a scripted seat
  • [17:39] Sebastean Steamweaver: That's been around for a while I think.
  • [17:39] Latif Khalifa: attachment's script time is showing in the object that avatar is sitting on
  • [17:39] Andrew Linden: Hrm... I thought that SVC-1669 bug was fixed somewhere. I wonder if that is in that maint-server branch that got lost...
  • [17:39] Moon Metty: now with svc-3819 out of the way, it's time to fix this too
  • [17:39] in estate tools is inaccurate
  • [17:39] Sebastean Steamweaver: In the "old days" it was a method of telling whether or not it was an avatar causing lag, before avatars were listed.
  • [17:39] Moon Metty: many Lindens keep forgetting avatar script time is added to the seat :)
  • [17:40] Latif Khalifa: now that we have avatar script time, it should be removed from the seat
  • [17:40] Moon Metty: but it still happens
  • [17:40] Latif Khalifa: it gets double reported
  • [17:40] Yannic Arun: charlette ?
  • [17:40] Yannic Arun: IM
  • [17:40] Andrew Linden: nope, I was mistaken, SVC-1669 is not fixed that I know of.
  • [17:40] Yannic Arun: i think you have to explain me something
  • [17:40] Simon Linden: Ah, that probably explains why these chairs are always so high in the list
  • [17:40] Moon Metty: i will reopen it and clear up the summary
  • [17:40] Arawn Spitteler: I keep thinking, there's a way of imaging feature modules, so they're easier to maintain
  • [17:40] Latif Khalifa: Simon, yes, they're showing avatar's attachments time
  • [17:41] Charlette Proto: I'm fine, copy that if you must
  • [17:41] Latif Khalifa: whomever is sittting on them
  • [17:41] Yannic Arun: hey
  • [17:41] Sebastean Steamweaver: I actually have an issue that may be server also.
  • [17:41] Yannic Arun: whats wrong with u
  • [17:41] Sebastean Steamweaver: I'm not entirely sure whether it is or not.
  • [17:41] Simon Linden: That might be a good one for one of the new developers coming up to speed
  • [17:41] Moon Metty: ok Simon
  • [17:41] Yannic Arun: you accusing me of copying something ?
  • [17:41] Moon Metty: ask Latif how to do it :)
  • [17:41] Simon Linden: Guys, can you take the fight somewhere else?
  • [17:41] Yannic Arun: no
  • [17:41] Yannic Arun: you see what she wrote
  • [17:41] Yannic Arun: i dont accept this
  • [17:42] Andrew Linden: Yeah, that is what I was just thinking Simon. I made a note about SVC-1669
  • [17:42] Latif Khalifa: hehe, just don't descend two levels of child prims
  • [17:42] Latif Khalifa: it's easer to do it correct :)
  • [17:42] Sebastean Steamweaver: VWR-16084
  • [17:42] Animation of textures with llSetTextureAnim will not run without having "LOOP" enabled
  • [17:42] Simon Linden: The other jira should be a good pointer to the right code
  • [17:42] Sebastean Steamweaver: Now, I know that texture animation on the animation side, is viewer side.
  • [17:42] Yannic Arun: and then no answer in IM
  • [17:42] Yannic Arun: im out here
  • [17:43] Sebastean Steamweaver: But I found out that several of the animation modes will not work unless LOOP is also enabled.
  • [17:43] Yannic Arun: i thought heres a good conversation
  • [17:43] Yannic Arun: but
  • [17:43] Yannic Arun: some weirdos here
  • [17:43] Sebastean Steamweaver: Yet, there's no documentation which states that it's necessary.
  • [17:43] Sebastean Steamweaver: I expected it to perform the texture animation once, and then stop.
  • [17:43] Sebastean Steamweaver: Instead, it just freezes with the first frame and does nothing.
  • [17:44] Sebastean Steamweaver: I was working on a "shockwave' animation for when someone landed hard on the ground.
  • [17:44] Arawn Spitteler: Seats in the southeastl Kitila
  • [17:44] Sebastean Steamweaver: Looping is obviously a problem, I don't want it repeating several times as if they were out of Dragonball Z
  • [17:44] Sebastean Steamweaver: So, I'm basically trying to figure out, is this expected behavior, or is it a bug?
  • [17:45] Sebastean Steamweaver: Also, is it viewer side, or is it server-side/
  • [17:45] Andrew Linden: Hrm... I wonder if that is a viewer or server bug Sebastean. It is ambiguous until someone looks into it.
  • [17:45] xstorm Radek: SERVER side
  • [17:45] Andrew Linden: However, if it were viewer-only then someone would have fixed it on Emerald or some other viewer.
  • [17:45] Arawn Spitteler: Scripting is server side, but the viewer would see some code.
  • [17:46] Arawn Spitteler: So, the viewer isn't being told right
  • [17:46] Sebastean Steamweaver: I've used Emerald and a few other 3rd party clients to test my products on to make sure things show up correctly. It didn't work on emerald or the others either.
  • [17:46] Rex Cronon: wha kind of code does the viewr actually see. i thought it sees no code
  • [17:46] Andrew Linden: Ok, I'll make a note. Dunno if I'll be able to get to that one myself, but maybe Squid or Falcon Linden.
  • [17:47] xstorm Radek: the prim i put on the table shows you the server and user side software has a error that needs to be fixed
  • [17:47] Arawn Spitteler: These are object settings, but this isn't the place to ask about being able to edit directly
  • [17:48] Sebastean Steamweaver: That's a very interesting prim.
  • [17:48] Rex Cronon: what isthe problem wit that prim?
  • [17:48] Andrew Linden: Yeah, what's the problem?
  • [17:48] xstorm Radek: the server and user program is seeing it wrong
  • [17:48] Arawn Spitteler: Sculpty?
  • [17:49] xstorm Radek: no not sculpty
  • [17:49] Andrew Linden: It doesn't render right... it has some triangles facing inside out.
  • [17:49] Techwolf Lupindo: Its doing strange things when I go to inspect it.
  • [17:49] xstorm Radek: just a prim
  • [17:49] Rex Cronon: i have seen normal prims that become invisible
  • [17:49] Sebastean Steamweaver: How do you create it Xstorm?
  • [17:49] Latif Khalifa: slightly tortured :P
  • [17:49] Sebastean Steamweaver: Personally I think it's really neat looking, heh.
  • [17:49] Rex Cronon: i think with emerald u can rez some interesting pirms
  • [17:50] xstorm Radek: the server aome how is missing stop points to tell it how to be seen
  • [17:50] Sebastean Steamweaver: is it something you have to do specific things to create though, xstorm?
  • [17:50] xstorm Radek: so its render in the way a computer can see it
  • [17:50] Sebastean Steamweaver: I mean, we haven't seen these popping up everywhere.
  • [17:50] xstorm Radek: but its wrong
  • [17:50] Rex Cronon: test emerald
  • [17:50] Andrew Linden: What happens when you set it dynamic and let it bounce around?
  • [17:51] Moon Metty: hehe
  • [17:51] xstorm Radek: it will now bounc
  • [17:51] Simon Linden: get the lag meter ready... :)
  • [17:51] Sebastean Steamweaver: Hehe
  • [17:51] Sebastean Steamweaver: I think we all want to play with it *chuckles*
  • [17:52] Sebastean Steamweaver: Xstorm, how do you make that prim?
  • [17:52] Rex Cronon: HINT: use emerald
  • [17:53] xstorm Radek: when its set to flex the computer has no standard way to view it
  • [17:53] Latif Khalifa: make it physical
  • [17:53] Andrew Linden: oh, it's flexi
  • [17:53] xstorm Radek: but if thats the case it needs to be told how it must be seen
  • [17:54] Andrew Linden: right, flexi and phantom -- the geometry is sagging inside out
  • [17:54] Andrew Linden: it isn't really a server problem -- it is a viewer bug
  • [17:54] xstorm Radek: in may cases this is the same problems with avatars now
  • [17:54] Andrew Linden: flexi is just a bit on the server -- the server is agnostic about it
  • [17:55] office hours is almost over
  • [17:55] xstorm Radek: the computer is showing them inside of items
  • [17:55] Arawn Spitteler: What happens of it's non-flexi?
  • [17:55] Moon Metty: hehe
  • [17:55] Sebastean Steamweaver: Oh THAT shape
  • [17:55] Sebastean Steamweaver: lol
  • [17:55] xstorm Radek: do you remember some people when sitting sink inside of chairs ?
  • [17:56] Sebastean Steamweaver: I can make my own :D
  • [17:56] Arawn Spitteler: Some people as in blue kitties?
  • [17:56] Andrew Linden: my advice would be... avoid that shape for flexi
  • [17:56] Moon Metty: :D
  • [17:56] Rex Cronon: morgrine seem to alwyas have tis problem:)
  • [17:56] xstorm Radek: if the computer is seeing this wrong then thats why its seeing other things wrong
  • [17:56] Rex Cronon: morgaine*
  • [17:57] Sebastean Steamweaver: It makes a really neat pattern.
  • [17:57] Andrew Linden: I've got some perms bugs, and a crasher or two to worry about. I'm not going to get to rare flexi bugs for a while.
  • [17:57] Simon Linden: It went away recently, I think. The last few times I thought she was sitting normally
  • [17:57] xstorm Radek: to the computer it do not matter what comes first
  • [17:57] KITILA Cortes: whats a crasher ?
  • [17:57] Andrew Linden: simulator crash bugs, I mean.
  • [17:57] KITILA Cortes: oh
  • [17:58] xstorm Radek: but when we see things our brain sees them in order
  • [17:58] KITILA Cortes: thought liek a griefer . thankyou sorry ot interupt
  • [17:58] Rex Cronon: if u join the PN u might get some tool of the trade:)
  • [17:58] Arawn Spitteler: What's the PN? Andrew might like to use an alt
  • [17:59] Rex Cronon: u don't know what pn iis?
  • [17:59] xstorm Radek: how can you make the computer software show people items in order
  • [17:59] Sebastean Steamweaver: They were an organized griefer group who were intent on bringing down the grid for fun, heh.
  • [17:59] Yannic Arun: patriotic nigras
  • [17:59] Yannic Arun: are they called
  • [17:59] Sebastean Steamweaver: A nusiance really.
  • [17:59] Arawn Spitteler: I've heard of it, but thought they were underground
  • [18:00] xstorm Radek: the PN was a griefer group that hangs out in korea1 a lot
  • [18:00] Andrew Linden: I don't thik I've got what it takes to infiltrate the PN. I'd rather be fixing bugs.
  • [18:00] Thank you for coming to Linden office hours
  • [18:00] KITILA Cortes: patriotic people
  • [18:00] xstorm Radek: ignore them
  • [18:00] Rex Cronon: they een have a modified viewer tht is free
  • [18:00] KITILA Cortes: Thug Life as they call it
  • [18:00] Arawn Spitteler: Someone from QA probably organized them
  • [18:00] KITILA Cortes: i read about it is aknown copy bot system
  • [18:00] Twisted Laws: i thought it meant Pathetic Ninja :p
  • [18:00] KITILA Cortes: i reported 3 of its users who came to my sim, and were copying peoples clothes
  • [18:00] Rex Cronon: copy bot is somethig different
  • [18:00] Sebastean Steamweaver: Let's not incite the sleeping demons, heh :P
  • [18:01] Simon Linden: I have to run today ... thanks everyone for coming
  • [18:01] Yannic Arun: bye simon :)
  • [18:01] Simon Linden: Take care ... see you next time
  • [18:01] Sebastean Steamweaver: Take care Simon, and Andrew, thank you for your time.
  • [18:01] Rex Cronon: bye simon
  • [18:01] Becky Pippen: Thanks Simon!
  • [18:01] Andrew Linden: yeah, thanks for coming everyone
  • [18:01] Latif Khalifa: take care Simon, have fun
  • [18:01] Sebastean Steamweaver: And thank you Andrew for 3077 news
  • [18:01] Becky Pippen: Thanks Andrew!
  • [18:01] Rex Cronon: bye andrew
  • [18:01] Latif Khalifa: Andrew, take care
  • [18:01] Charlette Proto: byee Andrew
  • [18:01] Sebastean Steamweaver: That's very welcome, and I still owe you a hug :D
  • [18:01] Moon Metty: see you soon Simon and Andrew
  • [18:01] Moon Metty: thanks :)
  • [18:01] KITILA Cortes: Bye andrew
  • [18:01] KITILA Cortes: and simon
  • [18:01] xstorm Radek: so Simon how do you make the server software show us prims in the right order ?
  • [18:01] Arawn Spitteler: Tell your wife, that if you can post the transcripts, you won't have to put up with n attractive young secretary
  • [18:02] Andrew Linden: lol Arawn
  • [18:02] Moon Metty: :)
  • [18:02] xstorm Radek: this problem will not go away but will get bigger in time
  • [18:02] KITILA Cortes: Arawn is a trouble maker :P

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