Difference between revisions of "SLGOGP Teleport Strawman"

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== Logout ==
== Logout ==
[[Image:Open Grid Logout.png | 760px]]
[[Image:Open Grid Logout.png]]


= RezAvatar =
= RezAvatar =

Revision as of 11:38, 22 May 2008

This strawman represents a possible open teleport protocol. The sequencing is described first, which also introduces the major players: Client, Agent Domain, Simulator/Region Domain A, Simulator/Region Domain B. For perspective, the current Second Life Grid teleport flow is also included. Following that are the draft specifications for the two main pieces, called rezAvatar and derezAvatar on the agent domain. The simulator side portions of this protocol have been tentatively dubbed "teleport_avatar" and "give_up_av_to_pipe".


Teleport Flow

Here is the basic flow for current SL teleports: Old teleport.png

This is the basic proposed flow: New teleport.png

Fine tuning the proposed protocol and cap names after discussion with AWG groupies resulted in a unified approach for Login, Teleport, and Logout, diagrammed below:

Login

Open grid login.png

Teleport

Open Grid Teleport.png

Logout

Open Grid Logout.png

RezAvatar

  • Once the viewer acquires the cap for rezAvatar, it requests it from the agent domain
viewer -> agentd
{'region_url': <r_url>, 'position':  [x, y, z]}
  • The agent domain then invokes rezAvatar on the simulator at the given region_url
agentd -> simulator
{   
   'age_verified' : <boolean>, 
   'agent_access' : <boolean>,
   'agent_id' : <uuid>,
   'allow_redirect: <boolean>,
   'circuit': <int>,
   'first_name': <string>,
   'god_level':  <int>,
   'god_overide':   <bool>,
   'identified':  <bool>,
   'inventory_host':  <uri string>,
   'last_name': <string>,
   'limited_to_estate': <int>,
   'position': [x, y, z],
   'secure_session_id':  <uuid>,
   'session_id':  <uuid>,
   'start':  <string>,
   'transacted': <bool>,
}
// Below are the hard coded values used for the a proof of concept implementation on two Linden dev grids
{
   'age_verified' : false, 
   'agent_access' : false,
   'agent_id' : <uuid>,
   'allow_redirect: 1,
   'circuit': <int>
   'first_name': <string>
   'god_level':  0
   'god_overide':   bool
   'identified':  false
   'inventory_host':  inv4.mysql.agni.lindenlab.com
   'last_name string':
   'limited_to_estate': 1
   'position [x, y, z]': <int, int, int>
   'secure_session_id':  <uuid>
   'session_id': <uuid>
   'start':  'safe'
   'transacted': false
}
  • The simulator then returns the actual region (in case it might be different from requested) and the seed cap.
simulator -> agentd
{
'region_x': int
'region_y': int
'seed_capability': uri string
'region' : uuid
'look_at' : [f32, f32, f32]
'sim_access' : char
'connect': bool
'sim_port': int
'position': [f32, f32, f32]
'm_ip': ip string
}
  • Finally the agent domain returns the details to the client
agentd -> viewer
{
'session_id': uuid
'secure_session_id': uuid
'seed_capability': uri string
'look_at' : [f32, f32, f32]
'sim_ip': ip string
'sim_port': int
}
// idiosyncratic things sent back to our viewer
{
'sim_access' : char
'connect': bool
'sim_port': int
'position': [f32, f32, f32]
'agent_id': uuid
'region_x': int
'region_y': int 
} 



DeRezAvatar

In progress