Difference between revisions of "User:Gordon Wendt"

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== Miscellaneous ==
[[/sandbox]] - an internal sandbox I use to test various wiki specific changes.
[[/sandbox]] - an internal sandbox I use to test various wiki specific changes.


== Free code snippets ==
<div id="background" style=background-color:#FFCCFF; visibility: visible">  
<!-- don't know why but <code> doesn't escape properly so having to use <pre> -->
A couple of code snippets I"m freely releasing for anyone to use
 
=== Naming Trick ===
A cheap little trick to make the object name on the way the script name then change the object name back


<lsl>
== Free Scripts ==
 
Some scripts that I have written that I am freely releasing
default
{
    state_entry()
      {
          a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
          llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
          llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
          llSetObjectName(a);// changes the object name back to what it originally was
          // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
      }
}
 
</lsl>


=== Quick and Dirty chat repeater ===
=== Quick and Dirty chat repeater ===
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</lsl>
</lsl>
</div>
<div id="background" style=background-color:#CCCCFF; visibility: visible">
== Free code snippets ==
A couple of code snippets I"m freely releasing for anyone to use
=== Naming Trick ===
A cheap little trick to make the object name on the way the script name then change the object name back
<lsl>
default
{
    state_entry()
      {
          a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
          llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
          llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
          llSetObjectName(a);// changes the object name back to what it originally was
          // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
      }
}
</lsl>
</div>
</div>


[[Category:English speaking Volunteers|Gordon Wendt]]
[[Category:English speaking Volunteers|Gordon Wendt]]

Revision as of 14:45, 8 June 2008

Miscellaneous

/sandbox - an internal sandbox I use to test various wiki specific changes.

Free Scripts

Some scripts that I have written that I am freely releasing

Quick and Dirty chat repeater

Repeats whatever you say on a user definable channel on channel 0 (public chat), also added commented out info on how to make it shout or whisper as well as say

<lsl>

// Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact

// ----- // GORDON WENDT


// ACTUAL CODE STARTS HERE

// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it

integer chan = 5; // replace with whatever channel number you want the object to listen on

default {

   state_entry()
   {
       llListen(chan,"","",""); // sets the listen so that object listens to says on that channel
   }
   listen(integer channel,string name,key id,string message)
   {
       llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat
     
     // ALTERNATE MODES (ADVANCED)
     
     // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line
     
     //  llShout(0,message); // if you'd prefer it to shout
     //  llWhisper(0,message); // if you'd prefer it to whisper
   }

}

</lsl>

Free code snippets

A couple of code snippets I"m freely releasing for anyone to use

Naming Trick

A cheap little trick to make the object name on the way the script name then change the object name back

<lsl>

default
{
   state_entry()
     {
          a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
          llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
          llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
          llSetObjectName(a);// changes the object name back to what it originally was
          // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
     }
}

</lsl>