Difference between revisions of "Skinning How To/Skin the viewer"
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= | = Introduction = | ||
This is a basic guide to skinning the Second Life viewer. Generally, creating a new skin for the viewer typically involves two steps: | |||
# Recoloring the '''texture files''' (buttons, icons, toolbar, etc). | # Recoloring the '''texture files''' (buttons, icons, toolbar, etc). | ||
# Recoloring the viewer elements set in '''colors.xml''' (text color, window color, etc). | # Recoloring the viewer elements set in '''colors.xml''' (text color, window color, etc). | ||
= Recoloring | = Recoloring = | ||
== Texture files == | == Texture files == | ||
* The viewer's texture files are located in '''\SecondLifeReleaseCandidate\skins\textures''' in Release Candidates and '''\SecondLife\skins\textures''' in the current release viewer. | * The viewer's texture files are located in '''\SecondLifeReleaseCandidate\skins\textures''' in Release Candidates and '''\SecondLife\skins\textures''' in the current release viewer. | ||
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This process is unique to the program you're using, but Yukiko Omegamu has provided a [http://yukikoomegamu.blip.tv/file/810017 video tutorial] for Photoshop. | This process is unique to the program you're using, but Yukiko Omegamu has provided a [http://yukikoomegamu.blip.tv/file/810017 video tutorial] for Photoshop. | ||
* NOTE: Not every file in the \textures | * NOTE: Not every file in the \textures folder is used, like '''icn_media-stop_enabled.tga'''. For a full list, see [[Skinning_How_To/Legacy_files|Legacy files]]. | ||
== colors | == Viewer colors == | ||
All non-texture colors in the viewer are set in the xml file '''colors_base.xml'''. This file is located in '''\SecondLifeReleaseCandidate\app_settings''' in Release Candidates and '''\SecondLife\app_settings''' in the current release viewer. | |||
Colors are set using the following format: | Colors are set using the following format: | ||
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* You can use the website [http://www.colorschemer.com/online.html http://www.colorschemer.com/online.html] to quickly generate RGB values. | * You can use the website [http://www.colorschemer.com/online.html http://www.colorschemer.com/online.html] to quickly generate RGB values. | ||
=== | === Editing colors.xml === | ||
There are two ways to | Editing colors_base.xml is not recommended, as any typo will cause the viewer to crash on startup. Instead, edits should be made in colors.xml, which can be found in the same folder. There are two ways to do so: | ||
# Copy the entries you want to edit from '''colors_base.xml''' into '''colors.xml''', then change them there. | # Copy the entries you want to edit from '''colors_base.xml''' into '''colors.xml''', then change them there. | ||
# Use the [[Skinning_How_To/Fully_commented_colors.xml_file|fully commented colors.xml file]] on the wiki. | # Use the [[Skinning_How_To/Fully_commented_colors.xml_file|fully commented colors.xml file]] on the wiki. | ||
* NOTE: Not everything can be colored as of yet. If you're looking for an entry you cannot find, check out [[Skinning_How_To/Hardcoded_limits_in_the_xml_files | hardcoded limits in the xml files]]. It maybe listed there. | |||
= Editing other stuff = | = Editing other stuff = |
Revision as of 17:41, 9 June 2008
Introduction
This is a basic guide to skinning the Second Life viewer. Generally, creating a new skin for the viewer typically involves two steps:
- Recoloring the texture files (buttons, icons, toolbar, etc).
- Recoloring the viewer elements set in colors.xml (text color, window color, etc).
Recoloring
Texture files
- The viewer's texture files are located in \SecondLifeReleaseCandidate\skins\textures in Release Candidates and \SecondLife\skins\textures in the current release viewer.
Almost all the files you need to edit are in the Targa (.tga) format and must be opened with an image editor to be changed. These are named after their functions:
- icn_* files are icons.
- ff_* files related to the friends list.
- inv_folder* files are inventory folders.
- inv_item* files are inventory items.
Etc.
- NOTE: This folder also contains files in the Jpeg2000 (.j2c) format. These are the OI HUD and miscellaneous viewer files. You will never need to edit them, except if you want to change the login screen (startup_logo.j2c). To do so, you need to have a program that can save Jpeg2000 Codestream files (any program that can write .j2c or .j2k files; the two extensions are interchangeable).
To recolor an image:
- Open it in your image editor.
- Apply a color mask.
- Save it, overwriting the original image.
This process is unique to the program you're using, but Yukiko Omegamu has provided a video tutorial for Photoshop.
- NOTE: Not every file in the \textures folder is used, like icn_media-stop_enabled.tga. For a full list, see Legacy files.
Viewer colors
All non-texture colors in the viewer are set in the xml file colors_base.xml. This file is located in \SecondLifeReleaseCandidate\app_settings in Release Candidates and \SecondLife\app_settings in the current release viewer.
Colors are set using the following format:
value="[RED],[GREEN],[BUE],[OPACITY]"
...where R,G,B,Opacity
are each in the range 0-255. For opacity, 128 is half opacity (ergo, half transparent).
(Note: Opacity is also sometimes called the Alpha value. See this tutorial for a more detailed explanation of RGB).
- You can use the website http://www.colorschemer.com/online.html to quickly generate RGB values.
Editing colors.xml
Editing colors_base.xml is not recommended, as any typo will cause the viewer to crash on startup. Instead, edits should be made in colors.xml, which can be found in the same folder. There are two ways to do so:
- Copy the entries you want to edit from colors_base.xml into colors.xml, then change them there.
- Use the fully commented colors.xml file on the wiki.
- NOTE: Not everything can be colored as of yet. If you're looking for an entry you cannot find, check out hardcoded limits in the xml files. It maybe listed there.
Editing other stuff
- Read Skinning_HowTo/Basics and the accompanying tutorials.