Difference between revisions of "Template:LSL Constants/PrimitiveParams/bumpshiny/fr"

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(Localized to french)
 
m (Proofread)
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{{#if:{{{table|}}}<noinclude>1</noinclude>|
{{#if:{{{table|}}}<noinclude>1</noinclude>|
{{{!}} {{#if:{{{sortable|}}}<noinclude>1</noinclude>|class="sortable"}} {{Prettytable}}}}
{{{!}} {{#if:{{{sortable|}}}<noinclude>1</noinclude>|class="sortable"}} {{Prettytable/fr}}}}
{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
! {{#if:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} Codes {{LSL Param/fr|luisant}} & {{LSL Param|matière}}  
! {{#if:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} Codes {{LSL Param/fr|luisant}} & {{LSL Param/fr|matière}}  
{{#if:{{{sortable|}}}<noinclude>1</noinclude>|! title="Valeurs" {{!}}}}
{{#if:{{{sortable|}}}<noinclude>1</noinclude>|! title="Valeurs" {{!}}}}
! colspan="6" class="unsortable" {{!}} Description
! colspan="6" class="unsortable" {{!}} Description

Revision as of 11:14, 17 June 2008

Codes luisant & matière Description
PRIM_SHINY_NONE 0 aucun
PRIM_SHINY_LOW 1 bas
PRIM_SHINY_MEDIUM 2 moyen
PRIM_SHINY_HIGH 3 haut
PRIM_SHINY_A_SORT_HACK 3.5
PRIM_BUMP_NONE 0 aucun effet
PRIM_BUMP_BRIGHT 1 luminosité: generé par les lumières intenses
PRIM_BUMP_DARK 2 obscurité: généré par les lumières basses
PRIM_BUMP_WOOD 3 aggloméré
PRIM_BUMP_BARK 4 écorce
PRIM_BUMP_BRICKS 5 brique
PRIM_BUMP_CHECKER 6 damier
PRIM_BUMP_CONCRETE 7 béton
PRIM_BUMP_TILE 8 carrelage
PRIM_BUMP_STONE 9 pierre de taille
PRIM_BUMP_DISKS 10 disque
PRIM_BUMP_GRAVEL 11 gravier
PRIM_BUMP_BLOBS 12 petri
PRIM_BUMP_SIDING 13 latte
PRIM_BUMP_LARGETILE 14 pierre
PRIM_BUMP_STUCCO 15 stuc
PRIM_BUMP_SUCTION 16 effet aspiration
PRIM_BUMP_WEAVE 17 texture
Codes luisant & matière Description
PRIM_SHINY_NONE 0 aucun
PRIM_SHINY_LOW 1 bas
PRIM_SHINY_MEDIUM 2 moyen
PRIM_SHINY_HIGH 3 haut
PRIM_BUMP_NONE 0 aucun effet
PRIM_BUMP_BRIGHT 1 luminosité: generé par les lumières intenses
PRIM_BUMP_DARK 2 obscurité: généré par les lumières basses
PRIM_BUMP_WOOD 3 aggloméré
PRIM_BUMP_BARK 4 écorce
PRIM_BUMP_BRICKS 5 brique
PRIM_BUMP_CHECKER 6 damier
PRIM_BUMP_CONCRETE 7 béton
PRIM_BUMP_TILE 8 carrelage
PRIM_BUMP_STONE 9 pierre de taille
PRIM_BUMP_DISKS 10 disque
PRIM_BUMP_GRAVEL 11 gravier
PRIM_BUMP_BLOBS 12 petri
PRIM_BUMP_SIDING 13 latte
PRIM_BUMP_LARGETILE 14 pierre
PRIM_BUMP_STUCCO 15 stuc
PRIM_BUMP_SUCTION 16 effet aspiration
PRIM_BUMP_WEAVE 17 texture
Codes luisant & matière Description
PRIM_SHINY_NONE 0 aucun
PRIM_SHINY_LOW 1 bas
PRIM_SHINY_MEDIUM 2 moyen
PRIM_SHINY_HIGH 3 haut
PRIM_SHINY_A_SORT_HACK 3.5
PRIM_BUMP_NONE 0 aucun effet
PRIM_BUMP_BRIGHT 1 luminosité: generé par les lumières intenses
PRIM_BUMP_DARK 2 obscurité: généré par les lumières basses
PRIM_BUMP_WOOD 3 aggloméré
PRIM_BUMP_BARK 4 écorce
PRIM_BUMP_BRICKS 5 brique
PRIM_BUMP_CHECKER 6 damier
PRIM_BUMP_CONCRETE 7 béton
PRIM_BUMP_TILE 8 carrelage
PRIM_BUMP_STONE 9 pierre de taille
PRIM_BUMP_DISKS 10 disque
PRIM_BUMP_GRAVEL 11 gravier
PRIM_BUMP_BLOBS 12 petri
PRIM_BUMP_SIDING 13 latte
PRIM_BUMP_LARGETILE 14 pierre
PRIM_BUMP_STUCCO 15 stuc
PRIM_BUMP_SUCTION 16 effet aspiration
PRIM_BUMP_WEAVE 17 texture
Codes luisant & matière Description
PRIM_SHINY_NONE 0 aucun
PRIM_SHINY_LOW 1 bas
PRIM_SHINY_MEDIUM 2 moyen
PRIM_SHINY_HIGH 3 haut
PRIM_SHINY_A_SORT_HACK 3.5
PRIM_BUMP_NONE 0 aucun effet
PRIM_BUMP_BRIGHT 1 luminosité: generé par les lumières intenses
PRIM_BUMP_DARK 2 obscurité: généré par les lumières basses
PRIM_BUMP_WOOD 3 aggloméré
PRIM_BUMP_BARK 4 écorce
PRIM_BUMP_BRICKS 5 brique
PRIM_BUMP_CHECKER 6 damier
PRIM_BUMP_CONCRETE 7 béton
PRIM_BUMP_TILE 8 carrelage
PRIM_BUMP_STONE 9 pierre de taille
PRIM_BUMP_DISKS 10 disque
PRIM_BUMP_GRAVEL 11 gravier
PRIM_BUMP_BLOBS 12 petri
PRIM_BUMP_SIDING 13 latte
PRIM_BUMP_LARGETILE 14 pierre
PRIM_BUMP_STUCCO 15 stuc
PRIM_BUMP_SUCTION 16 effet aspiration
PRIM_BUMP_WEAVE 17 texture