Difference between revisions of "Template:LSLRotGetSet"
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|{{LSLG|llSetLocalRot}}*||set global rotation||set rotation of prim relative to root prim||set global rotation relative to avatar||set rotation of prim relative to attachment root prim | |{{LSLG|llSetLocalRot}}*||set global rotation||set rotation of prim relative to root prim||set global rotation relative to avatar||set rotation of prim relative to attachment root prim | ||
|- | |- | ||
|{{LSLG| | |{{LSLG|llTargetOmega}}**||spin linkset around prim center||spin prim around its center||spin linkset around attachment center||spin prim around its center | ||
|} | |} | ||
* {{LSLG|physics|Physical objects}} which are not children in a linkset will not respond to setting rotations | * {{LSLG|physics|Physical objects}} which are not children in a linkset will not respond to setting rotations | ||
**For non-{{LSLG|physics|Physical objects}} | **For non-{{LSLG|physics|Physical objects}} llTargetOmega is executed on the client side, providing a simple low lag method to do smooth continuous rotation |
Revision as of 17:18, 28 January 2007
Function | Alone or Root | Link Member | Attachment | Attachment Linked Member |
---|---|---|---|---|
llGetRot | global rotation of prim | global rotation of prim | global rotation of avatar | global rotation of avatar * global rotation of prim (Not Useful?) |
llGetLocalRot | global rotation of prim | rotation of prim relative to root prim | global rotation of avatar | rotation of prim relative to attachment root prim |
llGetRootRotation | global rotation of prim | global rotation of root prim | global rotation of avatar | global rotation of avatar |
llSetRot* | set global rotation | set global rotation | set rotation relative to avatar | set rotation relative to avatar |
llSetLocalRot* | set global rotation | set rotation of prim relative to root prim | set global rotation relative to avatar | set rotation of prim relative to attachment root prim |
llTargetOmega** | spin linkset around prim center | spin prim around its center | spin linkset around attachment center | spin prim around its center |
* Physical objects which are not children in a linkset will not respond to setting rotations **For non-Physical objects llTargetOmega is executed on the client side, providing a simple low lag method to do smooth continuous rotation