Difference between revisions of "User:Fr43k Paine/Dealing With Griefers"
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Revision as of 06:18, 7 January 2009
Intro
To hear all of the talk regarding the problem of "Griefing" in Second Life, one could be excused for thinking our world is overrun with juvenile delinquents with nothing better to do with their time than spoil other people's fun. In actuality, nothing could be further from the truth!
In my experience, Second Life is full of wonderful, creative, intelligent, talented people who contribute positively to the content & culture, the economy & ergonomics, the diversity & direction of our world -- but if you do happen to come across one of the sad few whose purpose is to diminish your enjoyment of Second Life, it helps to know how best to deal with the situation and what tools and services Second Life has in place to enable you to do so. This tutorial presents some tips and tricks to help you out in this regard. Here they are:
Part I (Beginners)GriefersOk, so what is a "Griefer"? So rule #1 is: Stay CalmBut why stay calm? Because it spoils their fun. They're looking for a reaction, so they get bored if you just stay calm. Basic KnowledgeWhatever a griefer tells you, do not believe him or her. They have no real powers and most important: MutingSo, for abusive language, one way to make them to "shut up" is muting. Muting will give you five advantages:
The SL client offers you 3 simple ways to mute an avatar and 2 ways to mute an object:
You can see that "mute" can be a powerful feature. To view previously muted text, activate the "Show Muted Text" box in the chat history. If you scoll up, then you should see how much spam has been filtered by muting it. To avoid you will see spam in the future, after you have muted a person or object, please uncheck the "Show Muted Text" option again. Please note: Muting cages or their owners won`t prevent them working. I will teach you later how to deal with them.
Pushes & HitsSome griefers will become more agressive if you ignore them and will try to push you, or even worse.
So, let`s take a look at Bumps, Pushes and Hits. Ask a friend to bump into you and then please look at Help -> Bumps, Pushes & Hits...
See what it says, what is a great tool to figure out who your griefer is, if you get hit or even caged, shot, orbited etc. If they cage you it shows up there (i.e. Griefing Griefer hit you with a scripted object). Avoid PushesA Movelock is a great tool to lock your AV at it`s current position, so it can`t be pushed by people. But if you can sit, sit. That`s right, sit. Try not to sit on the normal ground though, it`s still possible to push you with physical/scripted objects. While you are sitting on a seat, bench etc., that is not physical (can`t be pushed/moved) you are safe from beeing pushed and even orbiting! Sitting is a great defense along with rule #1 - Stay calm.
Find Invisible ObjectsSometimes things are invisible, so you can not say what hit you. Then press CTRL-ALT-T to highlight transparent objects.Transparent objects will become highlighted in red and half-transparent. Now there you are able to detect invisible objects, you are also able to mute or report them if necessary. :)
ParticlesYou can`t "mute" visual things but you can make them disappear on your screen. Particles are rendered client side, which means they cause no lag, it`s all up to your computer. The next powerful feature I will show you is the "Hide particles" option, which is under "View -> Beacons". Check that option to hide particles. This way you can get rid of real strong particle spam like these xxx picture spam (some of you might know that crap). That`s pretty useful, if you want to stay in a sim, where some particle spam is going on.
Cages, Orbiters & DeformersCagesOkies, now we`ll go on with the bad stuff ^^ Sometimes they are invisible, so if you got hit, use the learned "Highlight Transparent Objects" option to see if it is one. If not, check the the "Bump, Pushes & Hits" box, to see who hit you with an orbiter. If you got caged by a usual cage, just try to sit on the cage and then stand up again.
If the cage won`t allow you to sit on it, but there is something else you can sit on, sit on that. In the case, that the area you are in has "build" allowed, you can rez a box and sit on that one. OrbitersUsually orbiters are scripted tools that griefers use to push you into the sky. If you find yourself a victim of an instant "push" high in the sky, check the "Bumps, Pushes and Hits" box to get the griefers name.
Then file an Abuse Report and include a screenshot. Finally teleport back to the ground will "fix" this problem. DeformersRarely used, but out there. They will deform your whole avatar.
First point: Never save your shape at this point! If you should get in such a situation: "Bump, Pushes and Hits" box, file an Abuse Report and include a screenshot.
There is an unDeformer Kit at SL EXchange for free. If it doesn't work, clear your cache and relog.
Fake Police & Fake PowerDo not trust the "SL police" groups. It`s a scam! They don`t have real powers in SL. It doesn`t matter what they say or wear. Most newbies are impressed because they have uniforms or even weapons...Some jerks even try to "rob" newbies like "Give me your L$ or I`ll kill you", or offer "protection". Ignore, mute, and if needed, report them and leave! The only people in SL with real grid-wide powers are the Lindens! They use their official "Linden" name, if they are on duty. Other people with powers in SL, are group related! Like for example the "NCI Land Officer" only has special powers on "NCI holdings".
This is important to know, because it happens that griefers claim to be a manager or an officer, and tells residents to do this and that... Not only at NCI, everwhere in SL. Spoofing"I didn't say that!"
Texture Spam"Someone is giving me lots and lots of textures!"
Getting blitzedA blitzer is an unstable physics prim. Basically its a prim rotating at a ridiculous speed. When it hits you, it transfers a *LOT* of kinetic energy to you. This will often knock you so hard that you'll end up getting bounced so high that your altitude will roll over into negative numbers. Don't bother waiting to fall, you won't. Relog. The bad part is, theres a *small* chance that scripted attachments you're wearing at the time will crash. If this happens, the best you can do is reset the ones you have perms for (edit the object, then click Tools -> Reset Scripts in Selection). For things you don't have perms for, and have no backup copy of, try talking to the creator of the object, a number of people are fairly sympathetic about things like that, and may replace the object for free. They aren't obligated to, however.
Abuse ReportingNow lets talk about the nearly most important: Abuse Reporting: After you have reported the object or incident (if you think it is worth is, but I would recommend to report at least strong stuff like caging, because it clearly breaks the TOS), then try to get out of the situation. Summary Part ISo, to come to an end for the basic part:
It`s not a guarantee you will never be griefed in SL, but it will keep you out of trouble as good as possible.
Part II (Advanced)Mute ListAs we already discussed earlier in this article, muting is a great feature. Now more advanced: Mute by Mute List (Useful if you can`t see or find the object). Please note: Names are case sensitive. Also copy and paste won`t work for objects, if you want to mute them by the Mute List. Additionally, muting objects this way will only avoid IM and chat spam. If you should ever need the Mute List to mute a resident: Copy and paste the name works for residents.
BeaconsUse Beacons to find scripted sources: View -> Beacons -> ...You will see some different options there you can chose from. If you "x" them, they will appear on your screen as a beacon, when you activate beacons.
I would recommend to activate them all, so you can easily switch the beacons "on" and "off" by pressing CTRL-N.
Note: If a source is not active, outlines are red to highlight at least that there`s a scripted object. If the source becomes active, outlines will change their color. Use the beacons to locate scripted sources and for sounds, use the volume as a track too. If it gets louder, you`re coming closer.
You can not select the beacon of an object! Beacons are only there to show you where a scripted object is located.
In order to select the object, you`ll need to r-click on the ground and select "Edit" from the pie menu to enter the edit mode.
Then either left click the spammer, or drag a box around it to select the object. So, why should you know that? If you own, administer land or even a whole sim and there`s sound/particle spam attack, you`ll be able to detect the source, which is often well hidden. And if you are able to detect the source, then you`re able to report the spammer, delete the object and put the owners name on the ban list (we will come to that). Under the bottom line: Beacons are a very good feature to detect invisible, tiny, "not-on-chat-appearing" objects which may annoy you. Abuse ReportFor the advanced Abuse Report you need to activate "Show interface in screenshot" option under "File -> Take snapshot".
Orbiters only use scripts on you, but a cage as object offers more ways to get a griefers name. I prefer to r-click them and go to "Edit" and show the "General" tab with the owners name on it.
I bet there are some jerks out there who will say something on the chat, before they`ll grief you. So, if you quote them on the Report and have the chat history displayed on the screen, you`d also have additional proofs that this person was your griefer.
Land SecurityIf you are on land which you own, or allowed to administer, Second Life offers you powerful tools to prevent griefing attacks. You can control who is able to visit your land and what they can do there.
About Land - ObjectsThe third tab, Objects, allows individuals with the appropriate abilities to see who has objects on the land and to return objects to owners.
You can return all objects owned by the parcel owner, all objects set to the parcel`s group or all objects owned by others.
If your land has been junked up by prims left by a large number of different people, quickly return all of them by hitting the "Return..." button on the "Owned by others" line.
About Land - OptionsThe fourth tab, Options, allows land owners to control what can and can not happen on their land.
About Land - MediaJust a short advice: "Voice Settings", "Disable spatial audio on this parcel" may prevent harassment by voice feature. But the "Mute" option makes this setting not really necessary.
About Land - Access & BanIf you want a quiet parcel of land without interruptions from outsiders, you can limit access to your parcel, either to a group it is set to, or to a list of specifically designated avatars in the "Allowed Residents" list. If the griefing avatar is on your land, you can also Freeze, Eject and/or Ban, him from your land.
Simply right-click on the offending avatar, choose "More" from the pie menu, then either "Freeze" or "Eject" from the second menu.
If you choose Freeze from the pie menu, a window will pop up enabling you to Freeze the avatar (rendering him unable to move, chat or interact with objects), Unfreeze an avatar who has been previously frozen, or Cancel the freeze request.
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