Difference between revisions of "PosJump"
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(Undo revision 92047 by Zwagoth Klaar (Talk)) |
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<lsl> | <lsl> | ||
// An alternative to the warpPos trick without all the overhead. | // An alternative to the warpPos trick without all the overhead. | ||
// Trickery discovered by Uchi Desmoulins. | // Trickery discovered by Uchi Desmoulins and Gonta Maltz. | ||
posJump(vector destpos) | posJump(vector destpos) | ||
{ | { | ||
llSetPrimitiveParams([PRIM_POSITION, | vector infinity = <1.84e+19, 1.84e+19, 1.84e+19>; | ||
llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]); | |||
} | } | ||
</lsl> | </lsl> |
Revision as of 03:05, 20 September 2008
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz.
posJump(vector destpos) { vector infinity = <1.84e+19, 1.84e+19, 1.84e+19>; llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]); } </lsl>