Difference between revisions of "PosJump"

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(Undo revision 92047 by Zwagoth Klaar (Talk))
Line 3: Line 3:
<lsl>
<lsl>
// An alternative to the warpPos trick without all the overhead.
// An alternative to the warpPos trick without all the overhead.
// Trickery discovered by Uchi Desmoulins.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz.


posJump(vector destpos)
posJump(vector destpos)
{
{
llSetPrimitiveParams([PRIM_POSITION, ZERO_VECTOR / 0., PRIM_POSITION, destpos]);
vector infinity = <1.84e+19, 1.84e+19, 1.84e+19>;
llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]);
}
}
</lsl>
</lsl>

Revision as of 03:05, 20 September 2008

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz.

posJump(vector destpos) { vector infinity = <1.84e+19, 1.84e+19, 1.84e+19>; llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]); } </lsl>