Difference between revisions of "Talk:LlGetLocalRot"
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:Sounds like a hold over from the original documentation (we used it as a boot strap but it contained errors). I'll remove it. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 05:52, 29 May 2010 (UTC) | :Sounds like a hold over from the original documentation (we used it as a boot strap but it contained errors). I'll remove it. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 05:52, 29 May 2010 (UTC) | ||
Is there actually a script that still works if you turn the parent object around? I've got the case right now where I'll turn the object 90°, and the door then spins clockwise instead of sideways (different axis). I've tried different scripts now and they all have similar issues. I want to make it easy for my users in case they turn their furniture with doors. Since I don't really understand rotations, I don't want to have to write a script which detects which way an object is facing and then adjusts the axis accordingly - there has to be an easier way! [[User:Eleonore Chevalier|Eleonore Chevalier]] 12:10, 13 May 2012 (PDT) |
Revision as of 11:10, 13 May 2012
Shouldn't the "if the script isn't physical" remark be removed? Because first of all, a script cannot be physical, and secondly, this function does work normally when the object or prim is physical. So unless there is a good explanation for the remark, it should be changed to something meaningful or otherwise removed? Pentasis Adamczyk 22:41, 28 May 2010 (UTC)
- Sounds like a hold over from the original documentation (we used it as a boot strap but it contained errors). I'll remove it. -- Strife (talk|contribs) 05:52, 29 May 2010 (UTC)
Is there actually a script that still works if you turn the parent object around? I've got the case right now where I'll turn the object 90°, and the door then spins clockwise instead of sideways (different axis). I've tried different scripts now and they all have similar issues. I want to make it easy for my users in case they turn their furniture with doors. Since I don't really understand rotations, I don't want to have to write a script which detects which way an object is facing and then adjusts the axis accordingly - there has to be an easier way! Eleonore Chevalier 12:10, 13 May 2012 (PDT)